wxFont(const wxNativeFontInfo& info);
+#if FUTURE_WXWIN_COMPATIBILITY_3_0
wxFont(int size,
int family,
int style,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
- (void)Create(size, family, style, weight, underlined, face, encoding);
+ (void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
}
+#endif
+ wxFont(int size,
+ wxFontFamily family,
+ wxFontStyle style,
+ wxFontWeight weight,
+ bool underlined = false,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
+ {
+ Create(size, family, style, weight, underlined, face, encoding);
+ }
+
+ wxFont(const wxSize& pixelSize,
+ wxFontFamily family,
+ wxFontStyle style,
+ wxFontWeight weight,
+ bool underlined = false,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
+ {
+ Create(10, family, style, weight, underlined, face, encoding);
+ SetPixelSize(pixelSize);
+ }
+
bool Create(int size,
- int family,
- int style,
- int weight,
+ wxFontFamily family,
+ wxFontStyle style,
+ wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+
// wxGTK-specific
bool Create(const wxString& fontname);
// implement base class pure virtuals
virtual int GetPointSize() const;
- virtual int GetFamily() const;
- virtual int GetStyle() const;
- virtual int GetWeight() const;
+ virtual wxFontFamily GetFamily() const;
+ virtual wxFontStyle GetStyle() const;
+ virtual wxFontWeight GetWeight() const;
virtual wxString GetFaceName() const;
virtual bool GetUnderlined() const;
virtual wxFontEncoding GetEncoding() const;
virtual bool IsFixedWidth() const;
virtual void SetPointSize( int pointSize );
- virtual void SetFamily( int family );
- virtual void SetStyle( int style );
- virtual void SetWeight( int weight );
+ virtual void SetFamily(wxFontFamily family);
+ virtual void SetStyle(wxFontStyle style);
+ virtual void SetWeight(wxFontWeight weight);
virtual bool SetFaceName( const wxString& faceName );
virtual void SetUnderlined( bool underlined );
virtual void SetEncoding(wxFontEncoding encoding);
+ wxDECLARE_COMMON_FONT_METHODS();
+
virtual void SetNoAntiAliasing( bool no = true );
virtual bool GetNoAntiAliasing() const ;