// ========================================================================
// A mask is a 1-bit alpha bitmap used for drawing bitmaps transparently.
-class WXDLLEXPORT wxMask: public wxObject
+class WXDLLIMPEXP_CORE wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
public:
// ========================================================================
// wxBitmap
// ========================================================================
-class WXDLLEXPORT wxBitmap: public wxGDIObject
+class WXDLLIMPEXP_CORE wxBitmap: public wxGDIObject
{
// ------------------------------------------------------------------------
// initialization
wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
- int GetBitmapType() const;
+ wxBitmapType GetBitmapType() const;
// wxCocoa
WX_NSBitmapImageRep GetNSBitmapImageRep();
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
-class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase
-{
- DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
-};
#endif // __WX_COCOA_BITMAP_H__