// ----------------------------------------------------------------------------
// wxBrush
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// wxBrush
// ----------------------------------------------------------------------------
- wxBrush(const wxColour& col, int style = wxSOLID);
+ wxBrush(const wxColour& col, wxBrushStyle style = wxBRUSHSTYLE_SOLID);
+#if FUTURE_WXWIN_COMPATIBILITY_3_0
+ wxDEPRECATED_FUTURE( wxBrush(const wxColour& col, int style) );
+#endif
wxBrush(const wxBitmap& stipple);
virtual ~wxBrush();
virtual void SetColour(const wxColour& col);
virtual void SetColour(unsigned char r, unsigned char g, unsigned char b);
wxBrush(const wxBitmap& stipple);
virtual ~wxBrush();
virtual void SetColour(const wxColour& col);
virtual void SetColour(unsigned char r, unsigned char g, unsigned char b);
virtual void SetStipple(const wxBitmap& stipple);
bool operator==(const wxBrush& brush) const;
bool operator!=(const wxBrush& brush) const { return !(*this == brush); }
wxColour GetColour() const;
virtual void SetStipple(const wxBitmap& stipple);
bool operator==(const wxBrush& brush) const;
bool operator!=(const wxBrush& brush) const { return !(*this == brush); }
wxColour GetColour() const;