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// A mask is a 1-bit alpha bitmap used for drawing bitmaps transparently.
// ========================================================================
// A mask is a 1-bit alpha bitmap used for drawing bitmaps transparently.
// ========================================================================
// wxBitmap
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// ========================================================================
// wxBitmap
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// Initialize with XPM data
wxBitmap(const char* const* bits);
// Load a file or resource
// Initialize with XPM data
wxBitmap(const char* const* bits);
// Load a file or resource
// Construct from Cocoa's NSImage
wxBitmap(NSImage* cocoaNSImage);
// Construct from Cocoa's NSBitmapImageRep
// Construct from Cocoa's NSImage
wxBitmap(NSImage* cocoaNSImage);
// Construct from Cocoa's NSBitmapImageRep
bool Create(NSImage* cocoaNSImage);
bool Create(NSBitmapImageRep* cocoaNSBitmapImageRep);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
bool Create(NSImage* cocoaNSImage);
bool Create(NSBitmapImageRep* cocoaNSBitmapImageRep);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
// copies the contents and mask of the given (colour) icon to the bitmap