- virtual int MainLoop() {return 0;}
- virtual void ExitMainLoop() {}
- virtual bool Initialized() {return 0;}
- virtual bool Pending() {return 0;}
- virtual void Dispatch() {}
-
- virtual wxIcon GetStdIcon(int which) const {return wxNullIcon;}
-
- // implementation only from now on
- void OnIdle( wxIdleEvent &event ) {}
- bool SendIdleEvents() {return 0;}
- bool SendIdleEvents( wxWindow* win ) {return 0;}
-
- static bool Initialize() {return 0;}
- static bool InitialzeVisual() {return 0;}
- static void CleanUp() {}
-
- bool ProcessIdle() {return 0;}
- void DeletePendingObjects() {}
-
- // This can be used to suppress the generation of Idle events.
- void SuppressIdleEvents(bool arg = TRUE) { m_suppressIdleEvents = arg; }
- bool GetSuppressIdleEvents() const { return m_suppressIdleEvents; }
+ virtual bool Initialize(int& argc, wxChar **argv);
+ virtual void CleanUp();
+
+ virtual void Exit();
+ virtual void WakeUpIdle();
+ virtual bool Yield(bool onlyIfNeeded = FALSE);