#pragma implementation "dcclient.h"
#endif
-#include "wx/dcclient.h"
-#include "wx/dcmemory.h"
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+ #include "wx/dcclient.h"
+ #include "wx/window.h"
+#endif
+
+#include <mgraph.hpp>
IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
-IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxClientDC)
IMPLEMENT_DYNAMIC_CLASS(wxClientDC,wxWindowDC)
+IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxClientDC)
+
+wxWindowDC::wxWindowDC(wxWindow *win) : m_wnd(win)
+{
+ MGLDevCtx *dc = win->GetPaintMGLDC();
+ if ( dc )
+ {
+ m_inPaintHandler = TRUE;
+ SetMGLDC(dc, FALSE);
+ }
+ else
+ {
+ m_inPaintHandler = FALSE;
+ SetMGLDC(new MGLDevCtx(MGL_wmBeginPaint(m_wnd->GetHandle())), TRUE);
+ // TRUE means that dtor will delete MGLDevCtx object
+ // but it won't destroy MGLDC returned by MGL_wmBeginPaint because
+ // ~MGLDevCtx() doesn't call destroy()
+ }
+}
+
+wxWindowDC::~wxWindowDC()
+{
+ if ( m_inPaintHandler )
+ {
+ // This is neccessary so that subsequently created wxPaintDCs won't get
+ // confused about clipping. Another reason is that the same MGL dc is reused
+ // for wxEraseEvent, wxNcPaintEvent and wxPaintEvent
+ DestroyClippingRegion();
+ }
+ else
+ {
+ GetMGLDC()->setDC(NULL);
+ MGL_wmEndPaint(m_wnd->GetHandle());
+ }
+}
+
+wxClientDC::wxClientDC(wxWindow *win) : wxWindowDC(win)
+{
+ wxRect r = m_wnd->GetClientRect();
+ SetClippingRegion(r);
+ SetDeviceOrigin(r.x, r.y);
+}