// Author: Vaclav Slavik
// Created: 2001/03/12
// RCS-ID: $Id$
-// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
+// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_REGION_H_
#define _WX_REGION_H_
-#ifdef __GNUG__
-#pragma interface "region.h"
-#endif
-
#include "wx/list.h"
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
-#include "wx/list.h"
class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxPoint;
class MGLRegion;
-enum wxRegionContain
-{
- wxOutRegion = 0,
- wxPartRegion = 1,
- wxInRegion = 2
-};
-
-class WXDLLEXPORT wxRegion : public wxGDIObject
+class WXDLLEXPORT wxRegion : public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxRegion);
friend class WXDLLEXPORT wxRegionIterator;
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion(const MGLRegion& region);
+ wxRegion( const wxBitmap& bmp)
+ {
+ Union(bmp);
+ }
+ wxRegion( const wxBitmap& bmp,
+ const wxColour& transColour, int tolerance = 0)
+ {
+ Union(bmp, transColour, tolerance);
+ }
wxRegion();
- ~wxRegion();
-
- //# Copying
- inline wxRegion(const wxRegion& r)
- { Ref(r); }
- inline wxRegion& operator = (const wxRegion& r)
- { Ref(r); return (*this); }
+ virtual ~wxRegion();
//# Modify region
// Clear current region
void Clear(void);
+ bool Offset(wxCoord x, wxCoord y);
+
// Union rectangle or region with this.
bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
bool Union(const wxRect& rect) { return Union(rect.x, rect.y, rect.width, rect.height); }
wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
-
+
+ // Convert the region to a B&W bitmap with the white pixels being inside
+ // the region.
+ wxBitmap ConvertToBitmap() const;
+
+ // Use the non-transparent pixels of a wxBitmap for the region to combine
+ // with this region. First version takes transparency from bitmap's mask,
+ // second lets the user specify the colour to be treated as transparent
+ // along with an optional tolerance value.
+ // NOTE: implemented in common/rgncmn.cpp
+ bool Union(const wxBitmap& bmp);
+ bool Union(const wxBitmap& bmp,
+ const wxColour& transColour, int tolerance = 0);
+
+
// implementation from now on:
const MGLRegion& GetMGLRegion() const;
-
-private:
- void Unshare();
+
+protected:
+ // ref counting code
+ virtual wxObjectRefData *CreateRefData() const;
+ virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
};
WX_DECLARE_EXPORTED_LIST(wxRect, wxRegionRectList);
-class WXDLLEXPORT wxRegionIterator : public wxObject
+class WXDLLEXPORT wxRegionIterator : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxRegionIterator);
public:
wxRegionIterator(void);
wxRegionIterator(const wxRegion& region);
- ~wxRegionIterator(void);
+ virtual ~wxRegionIterator(void);
void Reset(void) { m_currentNode = NULL; }
void Reset(const wxRegion& region);