wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
{
m_refData = new wxRegionRefData;
- MGLRect rect(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y);
+ MGLRect rect(topLeft.x, topLeft.y, bottomRight.x+1, bottomRight.y+1);
M_REGION = rect;
}
wxRegion::wxRegion(const wxRect& r)
{
m_refData = new wxRegionRefData;
- MGLRect rect(r.GetLeft(), r.GetTop(), r.GetRight(), r.GetBottom());
+ MGLRect rect(r.GetLeft(), r.GetTop(), r.GetRight()+1, r.GetBottom()+1);
M_REGION = rect;
}