// thread so we must lock it here ourselves
gdk_threads_enter();
- /* sent idle event to all who request them */
- while (wxTheApp->ProcessIdle()) { }
-
/* we don't want any more idle events until the next event is
sent to wxGTK */
gtk_idle_remove( wxTheApp->m_idleTag );
emptied */
g_isIdle = TRUE;
+ /* sent idle event to all who request them */
+ while (wxTheApp->ProcessIdle()) { }
+
// release lock again
gdk_threads_leave();
void wxApp::OnIdle( wxIdleEvent &event )
{
static bool s_inOnIdle = FALSE;
-
+
/* Avoid recursion (via ProcessEvent default case) */
if (s_inOnIdle)
return;
-
+
s_inOnIdle = TRUE;
/* Resend in the main thread events which have been prepared in other
/* 'Garbage' collection of windows deleted with Close(). */
DeletePendingObjects();
- /* flush the logged messages if any */
-#if wxUSE_LOG
- wxLog *log = wxLog::GetActiveTarget();
- if (log != NULL && log->HasPendingMessages())
- log->Flush();
-#endif // wxUSE_LOG
-
/* Send OnIdle events to all windows */
bool needMore = SendIdleEvents();
event.RequestMore(TRUE);
s_inOnIdle = FALSE;
+
+ /* flush the logged messages if any */
+#if wxUSE_LOG
+ wxLog *log = wxLog::GetActiveTarget();
+ if (log != NULL && log->HasPendingMessages())
+ log->Flush();
+#endif // wxUSE_LOG
}
bool wxApp::SendIdleEvents()