// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
- #pragma implementation "iconbndl.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/icon.h"
#include "wx/log.h"
#include "wx/intl.h"
+ #include "wx/bitmap.h"
#endif
-#ifndef _WX_IMAGE_H_
+#if wxUSE_IMAGE && !defined(_WX_IMAGE_H_)
#include "wx/image.h"
#endif
m_icons.Empty();
}
+#if wxUSE_IMAGE
void wxIconBundle::AddIcon( const wxString& file, long type )
+#else
+void wxIconBundle::AddIcon( const wxString& WXUNUSED(file), long WXUNUSED(type) )
+#endif
{
+#if wxUSE_IMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB)
size_t count = wxImage::GetImageCount( file, type );
size_t i;
wxImage image;
- wxIcon tmp;
for( i = 0; i < count; ++i )
{
continue;
}
- tmp.CopyFromBitmap( wxBitmap( image ) );
- AddIcon( tmp );
+ wxIcon* tmp = new wxIcon();
+ tmp->CopyFromBitmap( wxBitmap( image ) );
+ AddIcon( *tmp );
+ delete tmp;
}
+#endif
}
const wxIcon& wxIconBundle::GetIcon( const wxSize& size ) const