#include "wx/image.h"
-//-----------------------------------------------------------------------------
-// wxBMPHandler
-//-----------------------------------------------------------------------------
+// defines for saving the BMP file in different formats, Bits Per Pixel
+// USE: wximage.SetOption( wxBMP_FORMAT, wxBMP_xBPP );
+#define wxBMP_FORMAT wxString(_T("wxBMP_FORMAT"))
-class WXDLLEXPORT wxBMPHandler: public wxImageHandler
+enum
{
- DECLARE_DYNAMIC_CLASS(wxBMPHandler)
+ wxBMP_24BPP = 24, // default, do not need to set
+ //wxBMP_16BPP = 16, // wxQuantize can only do 236 colors?
+ wxBMP_8BPP = 8, // 8bpp, quantized colors
+ wxBMP_8BPP_GREY = 9, // 8bpp, rgb averaged to greys
+ wxBMP_8BPP_GRAY = wxBMP_8BPP_GREY,
+ wxBMP_8BPP_RED = 10, // 8bpp, red used as greyscale
+ wxBMP_8BPP_PALETTE = 11, // 8bpp, use the wxImage's palette
+ wxBMP_4BPP = 4, // 4bpp, quantized colors
+ wxBMP_1BPP = 1, // 1bpp, quantized "colors"
+ wxBMP_1BPP_BW = 2 // 1bpp, black & white from red
+};
-public:
+// ----------------------------------------------------------------------------
+// wxBMPHandler
+// ----------------------------------------------------------------------------
- inline wxBMPHandler()
+class WXDLLEXPORT wxBMPHandler : public wxImageHandler
+{
+public:
+ wxBMPHandler()
{
- m_name = "BMP file";
- m_extension = "bmp";
+ m_name = _T("BMP file");
+ m_extension = _T("bmp");
m_type = wxBITMAP_TYPE_BMP;
- m_mime = "image/bmp";
+ m_mime = _T("image/bmp");
};
#if wxUSE_STREAMS
+ virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=TRUE );
+
virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=TRUE, int index=0 );
virtual bool DoCanRead( wxInputStream& stream );
-#endif
+#endif // wxUSE_STREAMS
+
+ DECLARE_DYNAMIC_CLASS(wxBMPHandler)
};