// built-ins
//
-wxBuiltInTypeInfo s_typeInfovoid( wxT_VOID , NULL , NULL , typeid(void).name() ) ;
-wxBuiltInTypeInfo s_typeInfobool( wxT_BOOL , &wxToStringConverter<bool> , &wxFromStringConverter<bool>, typeid(bool).name()) ;
-wxBuiltInTypeInfo s_typeInfochar( wxT_CHAR , &wxToStringConverter<char> , &wxFromStringConverter<char>, typeid(char).name()) ;
-wxBuiltInTypeInfo s_typeInfounsignedchar( wxT_UCHAR , &wxToStringConverter< unsigned char > , &wxFromStringConverter<unsigned char>, typeid(unsigned char).name()) ;
-wxBuiltInTypeInfo s_typeInfoint( wxT_INT , &wxToStringConverter<int> , &wxFromStringConverter<int>, typeid(int).name()) ;
-wxBuiltInTypeInfo s_typeInfounsignedint( wxT_UINT , &wxToStringConverter<unsigned int> , &wxFromStringConverter<unsigned int>, typeid(unsigned int).name()) ;
-wxBuiltInTypeInfo s_typeInfolong( wxT_LONG , &wxToStringConverter<long> , &wxFromStringConverter<long>, typeid(long).name()) ;
-wxBuiltInTypeInfo s_typeInfounsignedlong( wxT_ULONG , &wxToStringConverter<unsigned long> , &wxFromStringConverter<unsigned long>, typeid(unsigned long).name()) ;
-wxBuiltInTypeInfo s_typeInfofloat( wxT_FLOAT , &wxToStringConverter<float> , &wxFromStringConverter<float>, typeid(float).name()) ;
-wxBuiltInTypeInfo s_typeInfodouble( wxT_DOUBLE , &wxToStringConverter<double> , &wxFromStringConverter<double>, typeid(double).name()) ;
-wxBuiltInTypeInfo s_typeInfowxString( wxT_STRING , &wxToStringConverter<wxString> , &wxFromStringConverter<wxString>, typeid(wxString).name()) ;
+#if wxUSE_FUNC_TEMPLATE_POINTER
+#define wxBUILTIN_TYPE_INFO( element , type ) \
+ wxBuiltInTypeInfo s_typeInfo##type(element , &wxToStringConverter<type> , &wxFromStringConverter<type> , typeid(type).name()) ;
+#else
+#define wxBUILTIN_TYPE_INFO( element , type ) \
+ void _toString##element( const wxxVariant& data , wxString &result ) { wxToStringConverter<type>(data, result); } \
+ void _fromString##element( const wxString& data , wxxVariant &result ) { wxFromStringConverter<type>(data, result); } \
+ wxBuiltInTypeInfo s_typeInfo##type(element , &_toString##element , &_fromString##element , typeid(type).name()) ;
+#endif
+
+typedef unsigned char unsigned_char;
+typedef unsigned int unsigned_int;
+typedef unsigned long unsigned_long;
+
+wxBuiltInTypeInfo s_typeInfovoid( wxT_VOID , NULL , NULL , typeid(void).name());
+wxBUILTIN_TYPE_INFO( wxT_BOOL , bool);
+wxBUILTIN_TYPE_INFO( wxT_CHAR , char);
+wxBUILTIN_TYPE_INFO( wxT_UCHAR , unsigned_char);
+wxBUILTIN_TYPE_INFO( wxT_INT , int);
+wxBUILTIN_TYPE_INFO( wxT_UINT , unsigned_int);
+wxBUILTIN_TYPE_INFO( wxT_LONG , long);
+wxBUILTIN_TYPE_INFO( wxT_ULONG , unsigned_long);
+wxBUILTIN_TYPE_INFO( wxT_FLOAT , float);
+wxBUILTIN_TYPE_INFO( wxT_DOUBLE , double);
+wxBUILTIN_TYPE_INFO( wxT_STRING , wxString);
+
// this are compiler induced specialization which are never used anywhere
wxArrayCollectionToVariantArray( theArray , value ) ;
}
-wxTypeInfoMap *wxTypeInfo::sm_typeTable = NULL ;
+wxTypeInfoMap *wxTypeInfo::ms_typeTable = NULL ;
wxTypeInfo *wxTypeInfo::FindType(const wxChar *typeName)
{
- wxTypeInfoMap::iterator iter = sm_typeTable->find(typeName) ;
- wxASSERT_MSG( iter != sm_typeTable->end() , wxT("lookup for a non-existent type-info") ) ;
+ wxTypeInfoMap::iterator iter = ms_typeTable->find(typeName) ;
+ wxASSERT_MSG( iter != ms_typeTable->end() , wxT("lookup for a non-existent type-info") ) ;
return (wxTypeInfo *)iter->second;
}
void wxTypeInfo::Register()
{
- if ( sm_typeTable == NULL )
- sm_typeTable = new wxTypeInfoMap() ;
+ if ( ms_typeTable == NULL )
+ ms_typeTable = new wxTypeInfoMap() ;
if( !m_name.IsEmpty() )
- (*sm_typeTable)[m_name] = this ;
+ (*ms_typeTable)[m_name] = this ;
}
void wxTypeInfo::Unregister()
{
if( !m_name.IsEmpty() )
- sm_typeTable->erase(m_name);
+ ms_typeTable->erase(m_name);
}
// removing header dependancy on string tokenizer
accessor->AddToPropertyCollection( object , value ) ;
}
-void wxClassInfo::GetProperties( wxPropertyInfoMap &map ) const
+// void wxClassInfo::GetProperties( wxPropertyInfoMap &map ) const
+// The map parameter (the name map that is) seems something special
+// to MSVC and so we use a other name.
+void wxClassInfo::GetProperties( wxPropertyInfoMap &infomap ) const
{
const wxPropertyInfo *pi = GetFirstProperty() ;
while( pi )
{
- if ( map.find( pi->GetName() ) == map.end() )
- map[pi->GetName()] = (wxPropertyInfo*) pi ;
+ if ( infomap.find( pi->GetName() ) == infomap.end() )
+ infomap[pi->GetName()] = (wxPropertyInfo*) pi ;
pi = pi->GetNext() ;
}
const wxClassInfo** parents = GetParents() ;
for ( int i = 0 ; parents[i] ; ++ i )
{
- parents[i]->GetProperties( map ) ;
+ parents[i]->GetProperties( infomap ) ;
}
}