// Name: src/common/fs_mem.cpp
// Purpose: in-memory file system
// Author: Vaclav Slavik
-// RCS-ID: $Id$
// Copyright: (c) 2000 Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
const wxString& textdata,
const wxString& mimetype)
{
-#if wxUSE_UNICODE
- const wxScopedCharBuffer data(textdata.To8BitData());
-#else
- const wxString& data = textdata;
-#endif
+ const wxCharBuffer buf(textdata.To8BitData());
- AddFileWithMimeType(filename,
- static_cast<const char *>(data), data.length(),
- mimetype);
+ AddFileWithMimeType(filename, buf.data(), buf.length(), mimetype);
}
return;
wxMemoryOutputStream mems;
- if ( image.Ok() && image.SaveFile(mems, type) )
+ if ( image.IsOk() && image.SaveFile(mems, type) )
{
m_Hash[filename] = new wxMemoryFSFile
(