// macors
// ---------------------------------------------------------------------------
- IMPLEMENT_DYNAMIC_CLASS(wxStaticBitmap, wxControl)
+IMPLEMENT_DYNAMIC_CLASS(wxStaticBitmap, wxControl)
// ===========================================================================
// implementation
m_windowStyle = style;
+ // we may have either bitmap or icon: if a bitmap with mask is passed, we
+ // will transform it to an icon ourselves because otherwise the mask will
+ // be ignored by Windows
+ wxIcon *icon = (wxIcon *)NULL;
m_isIcon = bitmap.IsKindOf(CLASSINFO(wxIcon));
+ if ( !m_isIcon )
+ {
+ const wxBitmap& bmp = (const wxBitmap&)bitmap;
+ wxMask *mask = bmp.GetMask();
+ if ( mask && mask->GetMaskBitmap() )
+ {
+ icon = new wxIcon;
+ icon->CopyFromBitmap(bmp);
+
+ m_isIcon = TRUE;
+ }
+ }
#ifdef __WIN32__
// create a static control with either SS_BITMAP or SS_ICON style depending
(
classname,
wxT(""),
- winstyle | WS_CHILD | WS_VISIBLE,
+ // NOT DISABLED!!! We want to move it in Dialog Editor.
+ winstyle | WS_CHILD | WS_VISIBLE, // | WS_DISABLED,
0, 0, 0, 0,
(HWND)parent->GetHWND(),
(HMENU)m_windowId,
wxCHECK_MSG( m_hWnd, FALSE, wxT("Failed to create static bitmap") );
- SetImage(bitmap);
+ SetImage(icon ? icon : &bitmap);
+ delete icon; // may be NULL, ok
// Subclass again for purposes of dialog editing mode
SubclassWin(m_hWnd);
return wxWindow::DoGetBestSize();
}
-void wxStaticBitmap::SetImage(const wxGDIImage& bitmap)
+void wxStaticBitmap::SetImage(const wxGDIImage* image)
{
Free();
- m_isIcon = bitmap.IsKindOf(CLASSINFO(wxIcon));
+ const wxIcon *icon = wxDynamicCast(image, wxIcon);
+ m_isIcon = icon != NULL;
if ( m_isIcon )
- m_image = new wxIcon((const wxIcon&)bitmap);
+ {
+ m_image = new wxIcon(*icon);
+ }
else
- m_image = new wxBitmap((const wxBitmap &)bitmap);
+ {
+ wxASSERT_MSG( wxDynamicCast(image, wxBitmap),
+ _T("not an icon and not a bitmap?") );
+
+ const wxBitmap *bitmap = (wxBitmap *)image;
+
+ m_image = new wxBitmap(*bitmap);
+ }
int x, y;
int w, h;
if ( ImageIsOk() )
{
- int width = bitmap.GetWidth(),
- height = bitmap.GetHeight();
+ int width = image->GetWidth(),
+ height = image->GetHeight();
if ( width && height )
{
w = width;
return TRUE;
}
+#endif // Win16
+// We need this or the control can never be moved e.g. in Dialog Editor.
long wxStaticBitmap::MSWWindowProc(WXUINT nMsg,
WXWPARAM wParam,
WXLPARAM lParam)
return wxWindow::MSWWindowProc(nMsg, wParam, lParam);
}
-#endif // Win16
+