]> git.saurik.com Git - wxWidgets.git/blobdiff - samples/forty/scoredg.cpp
renaming and moving samples around
[wxWidgets.git] / samples / forty / scoredg.cpp
diff --git a/samples/forty/scoredg.cpp b/samples/forty/scoredg.cpp
deleted file mode 100644 (file)
index 773b513..0000000
+++ /dev/null
@@ -1,192 +0,0 @@
-/////////////////////////////////////////////////////////////////////////////
-// Name:        scoredg.cpp
-// Purpose:     Forty Thieves patience game
-// Author:      Chris Breeze
-// Modified by:
-// Created:     21/07/97
-// RCS-ID:      $Id$
-// Copyright:   (c) 1993-1998 Chris Breeze
-// Licence:    wxWindows licence
-//---------------------------------------------------------------------------
-// Last modified: 22nd July 1998 - ported to wxWindows 2.0
-/////////////////////////////////////////////////////////////////////////////
-
-#ifdef __GNUG__
-#pragma implementation
-#pragma interface
-#endif
-
-// For compilers that support precompilation, includes "wx/wx.h".
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
-#pragma hdrstop
-#endif
-
-#ifndef WX_PRECOMP
-#include "wx/wx.h"
-#endif
-
-#if wxUSE_IOSTREAMH
-#if defined(__WXMSW__) && !defined(GNUWIN32)
-#include <strstrea.h>
-#else
-#include <strstream.h>
-#endif
-#else
-#include <strstream>
-using namespace std;
-#endif
-#include "scorefil.h"
-#include "scoredg.h"
-
-class ScoreCanvas : public wxScrolledWindow
-{
-public:
-       ScoreCanvas(wxWindow* parent, ScoreFile* scoreFile);
-       virtual ~ScoreCanvas();
-
-       void OnDraw(wxDC& dc);
-
-private:
-       wxFont*         m_font;
-       wxString        m_text;
-};
-
-
-ScoreCanvas::ScoreCanvas(wxWindow* parent, ScoreFile* scoreFile) :
-       wxScrolledWindow(parent)
-{
-#ifdef __WXGTK__
-       m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
-#else
-       m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
-#endif
-
-        wxArrayString players;
-       scoreFile->GetPlayerList( players);
-
-       ostrstream os;
-
-       os << "Player\tWins\tGames\tScore\n";
-       for (unsigned int i = 0; i < players.Count(); i++)
-       {
-               int wins, games, score;
-               scoreFile->ReadPlayersScore(players[i], wins, games, score);
-               int average = 0;
-               if (games > 0)
-               {
-                       average = (2 * score + games) / (2 * games);
-               }
-
-               os << players[i] << '\t' 
-                  << wins  << '\t'
-                  << games << '\t'
-                  << average << '\n';
-       }
-       os << '\0';
-       char* str = os.str();
-       m_text = str;
-       delete str;
-}
-
-ScoreCanvas::~ScoreCanvas()
-{
-}
-
-void ScoreCanvas::OnDraw(wxDC& dc)
-{
-       dc.SetFont(m_font);
-
-       const char* str = m_text;
-       unsigned int tab = 0;
-       unsigned int tabstops[] = { 5, 100, 150, 200 };
-
-       // get the line spacing for the current font
-       int lineSpacing;
-       {
-               long w, h;
-               dc.GetTextExtent("Testing", &w, &h);
-               lineSpacing = (int)h;
-       }
-
-       int y = 0;
-       while (*str)
-       {
-               char text[256];
-               char* dest = text;
-               
-               while (*str && *str >= ' ') *dest++ = *str++;
-               *dest = '\0';
-
-               dc.DrawText(text, tabstops[tab], y);
-
-               if (*str == '\t')
-               {
-                       if (tab < sizeof(tabstops) / sizeof(tabstops[0]) - 1)
-                       {
-                               tab++;
-                       }
-               }
-               else if (*str == '\n')
-               {
-                       tab = 0;
-                       y += lineSpacing;
-               }
-               if (*str) str++;
-       }
-}
-
-
-ScoreDialog::ScoreDialog(
-                                                       wxWindow* parent,
-                                                       ScoreFile* file
-                                                       ) :
-       wxDialog(parent, -1, "Scores",
-                       wxDefaultPosition, wxSize(310, 200),
-                       wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE),
-       m_scoreFile(file)
-{
-       // enable constraints
-       SetAutoLayout (TRUE);
-
-       ScoreCanvas* list = new ScoreCanvas(this, m_scoreFile);
-       m_OK = new wxButton(this, wxID_OK, "OK");
-
-       wxLayoutConstraints* layout;
-
-       // Constrain the OK button
-       layout = new wxLayoutConstraints;
-       layout->left.SameAs             (this,  wxLeft,         10);
-       layout->bottom.SameAs   (this,   wxBottom,      10);
-       layout->height.AsIs();
-       layout->width.AsIs();
-       m_OK->SetConstraints(layout);
-
-       // Constrain the list of players
-       layout = new wxLayoutConstraints;
-       layout->left.SameAs             (this,  wxLeft,         10);
-       layout->right.SameAs    (this,  wxRight,        10);
-       layout->top.SameAs              (this,  wxTop,          10);
-       layout->bottom.SameAs   (m_OK,  wxTop,          10);
-       list->SetConstraints(layout);
-
-       Layout();
-}
-
-ScoreDialog::~ScoreDialog()
-{
-}
-
-void ScoreDialog::Display()
-{
-       Show(TRUE);
-}
-
-bool ScoreDialog::OnClose()
-{
-       // hide the dialog
-       // NB don't return TRUE otherwise delete is called
-       Show(FALSE);
-       return FALSE;
-}