// return true if the point is (not strcitly) inside the rect
bool Inside(int x, int y) const;
bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }
+ // return true if the rectangle is (not strcitly) inside the rect
+ bool Inside(const wxRect& rect) const;
// return true if the rectangles have a non empty intersection
bool Intersects(const wxRect& rect) const;