#ifndef _WX_DND_H_BASE_
#define _WX_DND_H_BASE_
+#ifdef __GNUG__
+ #pragma interface "dndbase.h"
+#endif
+
#include "wx/defs.h"
#if wxUSE_DRAG_AND_DROP
#include "wx/dataobj.h"
+#include "wx/cursor.h"
// ----------------------------------------------------------------------------
// constants
class WXDLLEXPORT wxDropSourceBase
{
public:
- wxDropSourceBase() { m_data = (wxDataObject *)NULL; }
+ wxDropSourceBase(const wxCursor &cursorCopy = wxNullCursor,
+ const wxCursor &cursorMove = wxNullCursor,
+ const wxCursor &cursorStop = wxNullCursor)
+ : m_cursorCopy(cursorCopy),
+ m_cursorMove(cursorMove),
+ m_cursorStop(cursorStop)
+ { m_data = (wxDataObject *)NULL; }
virtual ~wxDropSourceBase() { }
// set the data which is transfered by drag and drop
wxDataObject *GetDataObject()
{ return m_data; }
+ // set the icon corresponding to given drag result
+ void SetCursor(wxDragResult res, const wxCursor& cursor)
+ {
+ if ( res == wxDragCopy )
+ m_cursorCopy = cursor;
+ else if ( res == wxDragMove )
+ m_cursorMove = cursor;
+ else
+ m_cursorStop = cursor;
+ }
+
// start drag action, see enum wxDragResult for return value description
//
// if bAllowMove is TRUE, data can be moved, if not - only copied
virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE) = 0;
// override to give feedback depending on the current operation result
- // "effect"
- virtual bool GiveFeedback( wxDragResult WXUNUSED(effect),
- bool WXUNUSED(bScrolling) )
+ // "effect" and return TRUE if you did something, FALSE to let the library
+ // give the default feedback
+ virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return FALSE; }
+
+protected:
+ const wxCursor& GetCursor(wxDragResult res) const
{
- return TRUE;
+ if ( res == wxDragCopy )
+ return m_cursorCopy;
+ else if ( res == wxDragMove )
+ return m_cursorMove;
+ else
+ return m_cursorStop;
}
-protected:
wxDataObject *m_data;
+
+ // the cursors to use for feedback
+ wxCursor m_cursorCopy, m_cursorMove, m_cursorStop;
};
// ----------------------------------------------------------------------------
#include "wx/motif/dnd.h"
#elif defined(__WXGTK__)
#include "wx/gtk/dnd.h"
-#elif defined(__WXQT__)
- #include "wx/qt/dnd.h"
#elif defined(__WXMAC__)
#include "wx/mac/dnd.h"
#elif defined(__WXPM__)