#ifndef WX_PRECOMP
#include "wx/button.h"
+#include "wx/brush.h"
#endif
#include "wx/msw/private.h"
IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
#endif
-#define BUTTON_HEIGHT_FACTOR (EDIT_CONTROL_FACTOR * 1.1)
+#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
// Buttons
SetValidator(validator);
parent->AddChild((wxButton *)this);
- m_backgroundColour = parent->GetDefaultBackgroundColour() ;
- m_foregroundColour = parent->GetDefaultForegroundColour() ;
+ m_backgroundColour = parent->GetBackgroundColour() ;
+ m_foregroundColour = parent->GetForegroundColour() ;
m_windowStyle = (long&)style;
0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
wxGetInstance(), NULL);
-#if CTL3D
+#if wxUSE_CTL3D
// if (!(GetParent()->GetWindowStyleFlag() & wxUSER_COLOURS))
// Ctl3dSubclassCtl(wx_button);
#endif
// Subclass again for purposes of dialog editing mode
SubclassWin((WXHWND)wx_button);
- SetFont(* parent->GetFont());
+ SetFont(parent->GetFont());
SetSize(x, y, width, height);
ShowWindow(wx_button, SW_SHOW);
int cyf;
char buf[300];
GetWindowText((HWND) GetHWND(), buf, 300);
- GetTextExtent(buf, ¤t_width, &cyf,NULL,NULL,GetFont());
+ GetTextExtent(buf, ¤t_width, &cyf,NULL,NULL,
+ & this->GetFont());
// If we're prepared to use the existing width, then...
if (width == -1 && ((sizeFlags & wxSIZE_AUTO_WIDTH) != wxSIZE_AUTO_WIDTH))
{
int cx;
int cy;
- wxGetCharSize(GetHWND(), &cx, &cy,GetFont());
+ wxGetCharSize(GetHWND(), &cx, &cy, & this->GetFont());
actualWidth = (int)(current_width + 3*cx) ;
}
actualHeight = hh;
else if (height == -1)
{
- actualHeight = (int)(cyf*BUTTON_HEIGHT_FACTOR) ;
+ actualHeight = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cyf);
}
MoveWindow((HWND) GetHWND(), x1, y1, actualWidth, actualHeight, TRUE);