// headers
// ----------------------------------------------------------------------------
-#ifdef __VMS
-#define XtDisplay XTDISPLAY
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/utils.h"
#include "wx/panel.h"
#include "wx/dcclient.h"
- #if wxUSE_TIMER
- #include "wx/timer.h"
- #endif
+ #include "wx/timer.h"
#include "wx/sizer.h"
+ #include "wx/settings.h"
+#endif
+
+#ifdef __WXMAC__
+#include "wx/scrolbar.h"
#endif
#include "wx/recguard.h"
}
}
- // reset the skipped flag to false as it might have been set to true in
- // ProcessEvent() above
- event.Skip(false);
-
if ( evType == wxEVT_PAINT )
{
m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
return true;
}
+ if ( evType == wxEVT_CHILD_FOCUS )
+ {
+ m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
+ return true;
+ }
+
+ // reset the skipped flag (which might have been set to true in
+ // ProcessEvent() above) to be able to test it below
+ bool wasSkipped = event.GetSkipped();
+ if ( wasSkipped )
+ event.Skip(false);
+
if ( evType == wxEVT_SCROLLWIN_TOP ||
evType == wxEVT_SCROLLWIN_BOTTOM ||
evType == wxEVT_SCROLLWIN_LINEUP ||
evType == wxEVT_SCROLLWIN_THUMBTRACK ||
evType == wxEVT_SCROLLWIN_THUMBRELEASE )
{
- m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
- return !event.GetSkipped();
+ m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
+ if ( !event.GetSkipped() )
+ {
+ // it makes sense to indicate that we processed the message as we
+ // did scroll the window (and also notice that wxAutoScrollTimer
+ // relies on our return value to stop scrolling when we are at top
+ // or bottom already)
+ processed = true;
+ wasSkipped = false;
+ }
}
if ( evType == wxEVT_ENTER_WINDOW )
m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
}
#if wxUSE_MOUSEWHEEL
+ // Use GTK's own scroll wheel handling in GtkScrolledWindow
+#ifndef __WXGTK20__
else if ( evType == wxEVT_MOUSEWHEEL )
{
m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
+ return true;
}
+#endif
#endif // wxUSE_MOUSEWHEEL
else if ( evType == wxEVT_CHAR )
{
m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
- return !event.GetSkipped();
+ if ( !event.GetSkipped() )
+ {
+ processed = true;
+ wasSkipped = false;
+ }
}
- return false;
+ if ( processed )
+ event.Skip(wasSkipped);
+
+ return processed;
}
// ----------------------------------------------------------------------------
return;
}
- // flush all pending repaints before we change m_{x,y}ScrollPosition, as
- // otherwise invalidated area could be updated incorrectly later when
- // ScrollWindow() makes sure they're repainted before scrolling them
- m_targetWindow->Update();
-
- int orient = event.GetOrientation();
- if (orient == wxHORIZONTAL)
- {
- m_xScrollPosition += nScrollInc;
- m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
- }
- else
- {
- m_yScrollPosition += nScrollInc;
- m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
- }
-
bool needsRefresh = false;
int dx = 0,
dy = 0;
+ int orient = event.GetOrientation();
if (orient == wxHORIZONTAL)
{
if ( m_xScrollingEnabled )
}
}
+ if ( !needsRefresh )
+ {
+ // flush all pending repaints before we change m_{x,y}ScrollPosition, as
+ // otherwise invalidated area could be updated incorrectly later when
+ // ScrollWindow() makes sure they're repainted before scrolling them
+#ifdef __WXMAC__
+ // wxWindowMac is taking care of making sure the update area is correctly
+ // set up, while not forcing an immediate redraw
+#else
+ m_targetWindow->Update();
+#endif
+ }
+
+ if (orient == wxHORIZONTAL)
+ {
+ m_xScrollPosition += nScrollInc;
+ m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
+ }
+ else
+ {
+ m_yScrollPosition += nScrollInc;
+ m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
+ }
+
if ( needsRefresh )
{
m_targetWindow->Refresh(true, GetScrollRect());
if (orient == wxHORIZONTAL)
{
- if (m_xScrollPixelsPerLine > 0)
+ if ( m_xScrollPosition + nScrollInc < 0 )
{
- if ( m_xScrollPosition + nScrollInc < 0 )
- {
- // As -ve as we can go
- nScrollInc = -m_xScrollPosition;
- }
- else // check for the other bound
+ // As -ve as we can go
+ nScrollInc = -m_xScrollPosition;
+ }
+ else // check for the other bound
+ {
+ const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
+ if ( m_xScrollPosition + nScrollInc > posMax )
{
- const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
- if ( m_xScrollPosition + nScrollInc > posMax )
- {
- // As +ve as we can go
- nScrollInc = posMax - m_xScrollPosition;
- }
+ // As +ve as we can go
+ nScrollInc = posMax - m_xScrollPosition;
}
}
- else
- m_targetWindow->Refresh(true, GetScrollRect());
}
- else
+ else // wxVERTICAL
{
- if ( m_yScrollPixelsPerLine > 0 )
+ if ( m_yScrollPosition + nScrollInc < 0 )
{
- if ( m_yScrollPosition + nScrollInc < 0 )
- {
- // As -ve as we can go
- nScrollInc = -m_yScrollPosition;
- }
- else // check for the other bound
- {
- const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
- if ( m_yScrollPosition + nScrollInc > posMax )
- {
- // As +ve as we can go
- nScrollInc = posMax - m_yScrollPosition;
- }
- }
+ // As -ve as we can go
+ nScrollInc = -m_yScrollPosition;
}
- else
+ else // check for the other bound
{
- // VZ: why do we do this? (FIXME)
- m_targetWindow->Refresh(true, GetScrollRect());
+ const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
+ if ( m_yScrollPosition + nScrollInc > posMax )
+ {
+ // As +ve as we can go
+ nScrollInc = posMax - m_yScrollPosition;
+ }
}
}
int w = 0, h = 0;
GetTargetSize(&w, &h);
- // flush all pending repaints before we change m_{x,y}ScrollPosition, as
- // otherwise invalidated area could be updated incorrectly later when
- // ScrollWindow() makes sure they're repainted before scrolling them
- m_targetWindow->Update();
+ // compute new position:
+ int new_x = m_xScrollPosition;
+ int new_y = m_yScrollPosition;
if ((x_pos != -1) && (m_xScrollPixelsPerLine))
{
- int old_x = m_xScrollPosition;
- m_xScrollPosition = x_pos;
+ new_x = x_pos;
// Calculate page size i.e. number of scroll units you get on the
// current client window
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
- m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition );
- m_xScrollPosition = wxMax( 0, m_xScrollPosition );
-
- if (old_x != m_xScrollPosition)
- {
- m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
- m_targetWindow->ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0,
- GetScrollRect() );
- }
+ new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
+ new_x = wxMax( 0, new_x );
}
if ((y_pos != -1) && (m_yScrollPixelsPerLine))
{
- int old_y = m_yScrollPosition;
- m_yScrollPosition = y_pos;
+ new_y = y_pos;
// Calculate page size i.e. number of scroll units you get on the
// current client window
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
- m_yScrollPosition = wxMin( m_yScrollLines-noPagePositions, m_yScrollPosition );
- m_yScrollPosition = wxMax( 0, m_yScrollPosition );
+ new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
+ new_y = wxMax( 0, new_y );
+ }
- if (old_y != m_yScrollPosition)
- {
- m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
- m_targetWindow->ScrollWindow( 0, (old_y-m_yScrollPosition)*m_yScrollPixelsPerLine,
- GetScrollRect() );
- }
+ if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
+ return; // nothing to do, the position didn't change
+
+ // flush all pending repaints before we change m_{x,y}ScrollPosition, as
+ // otherwise invalidated area could be updated incorrectly later when
+ // ScrollWindow() makes sure they're repainted before scrolling them
+ m_targetWindow->Update();
+
+ // update the position and scroll the window now:
+ if (m_xScrollPosition != new_x)
+ {
+ int old_x = m_xScrollPosition;
+ m_xScrollPosition = new_x;
+ m_win->SetScrollPos( wxHORIZONTAL, new_x );
+ m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
+ GetScrollRect() );
+ }
+
+ if (m_yScrollPosition != new_y)
+ {
+ int old_y = m_yScrollPosition;
+ m_yScrollPosition = new_y;
+ m_win->SetScrollPos( wxVERTICAL, new_y );
+ m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
+ GetScrollRect() );
}
}
return clientSize;
}
-// return the window best size from the given best virtual size
-wxSize
-wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize& size) const
-{
- // Only use the content to set the window size in the direction
- // where there's no scrolling; otherwise we're going to get a huge
- // window in the direction in which scrolling is enabled
- int ppuX, ppuY;
- GetScrollPixelsPerUnit(&ppuX, &ppuY);
-
- wxSize minSize = m_win->GetMinSize();
- if ( !minSize.IsFullySpecified() )
- minSize = m_win->GetSize();
-
- wxSize best(size);
- if (ppuX > 0)
- best.x = minSize.x;
- if (ppuY > 0)
- best.y = minSize.y;
-
- return best;
-}
-
// ----------------------------------------------------------------------------
// event handlers
// ----------------------------------------------------------------------------
if ( m_xScrollPosition != xScrollOld )
{
- wxScrollWinEvent event(wxEVT_SCROLLWIN_THUMBTRACK, m_xScrollPosition,
+ wxScrollWinEvent evt(wxEVT_SCROLLWIN_THUMBTRACK, m_xScrollPosition,
wxHORIZONTAL);
- event.SetEventObject(m_win);
- m_win->GetEventHandler()->ProcessEvent(event);
+ evt.SetEventObject(m_win);
+ m_win->GetEventHandler()->ProcessEvent(evt);
}
if ( m_yScrollPosition != yScrollOld )
{
- wxScrollWinEvent event(wxEVT_SCROLLWIN_THUMBTRACK, m_yScrollPosition,
+ wxScrollWinEvent evt(wxEVT_SCROLLWIN_THUMBTRACK, m_yScrollPosition,
wxVERTICAL);
- event.SetEventObject(m_win);
- m_win->GetEventHandler()->ProcessEvent(event);
+ evt.SetEventObject(m_win);
+ m_win->GetEventHandler()->ProcessEvent(evt);
}
}
wxScrollWinEvent newEvent;
newEvent.SetPosition(0);
- newEvent.SetOrientation(wxVERTICAL);
+ newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL);
newEvent.SetEventObject(m_win);
if (event.IsPageScroll())
#endif // wxUSE_MOUSEWHEEL
+void wxScrollHelper::HandleOnChildFocus(wxChildFocusEvent& event)
+{
+ // this event should be processed by all windows in parenthood chain,
+ // e.g. so that nested wxScrolledWindows work correctly
+ event.Skip();
+
+ // find the immediate child under which the window receiving focus is:
+ wxWindow *win = event.GetWindow();
+
+ if ( win == m_targetWindow )
+ return; // nothing to do
+
+ while ( win->GetParent() != m_targetWindow )
+ {
+ win = win->GetParent();
+ if ( !win )
+ return; // event is not from a child of the target window
+ }
+
+ // if the child is not fully visible, try to scroll it into view:
+ int stepx, stepy;
+ GetScrollPixelsPerUnit(&stepx, &stepy);
+
+ // NB: we don't call CalcScrolledPosition() on win->GetPosition() here,
+ // because children' positions are already scrolled
+ wxRect winrect(win->GetPosition(), win->GetSize());
+ wxSize view(m_targetWindow->GetClientSize());
+
+ int startx, starty;
+ GetViewStart(&startx, &starty);
+
+ // first in vertical direction:
+ if ( stepy > 0 )
+ {
+ int diff = 0;
+
+ if ( winrect.GetTop() < 0 )
+ {
+ diff = winrect.GetTop();
+ }
+ else if ( winrect.GetBottom() > view.y )
+ {
+ diff = winrect.GetBottom() - view.y + 1;
+ // round up to next scroll step if we can't get exact position,
+ // so that the window is fully visible:
+ diff += stepy - 1;
+ }
+
+ starty = (starty * stepy + diff) / stepy;
+ }
+
+ // then horizontal:
+ if ( stepx > 0 )
+ {
+ int diff = 0;
+
+ if ( winrect.GetLeft() < 0 )
+ {
+ diff = winrect.GetLeft();
+ }
+ else if ( winrect.GetRight() > view.x )
+ {
+ diff = winrect.GetRight() - view.x + 1;
+ // round up to next scroll step if we can't get exact position,
+ // so that the window is fully visible:
+ diff += stepx - 1;
+ }
+
+ startx = (startx * stepx + diff) / stepx;
+ }
+
+ Scroll(startx, starty);
+}
+
// ----------------------------------------------------------------------------
// wxScrolledWindow implementation
// ----------------------------------------------------------------------------
MacSetClipChildren( true ) ;
#endif
- bool ok = wxPanel::Create(parent, id, pos, size, style|wxHSCROLL|wxVSCROLL, name);
+ // by default, we're scrollable in both directions (but if one of the
+ // styles is specified explicitly, we shouldn't add the other one
+ // automatically)
+ if ( !(style & (wxHSCROLL | wxVSCROLL)) )
+ style |= wxHSCROLL | wxVSCROLL;
+
+ bool ok = wxPanel::Create(parent, id, pos, size, style, name);
return ok;
}
event.Skip();
}
+wxSize wxScrolledWindow::DoGetBestSize() const
+{
+ // NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
+ // all scrollable windows should behave like this, only those that
+ // contain children controls within scrollable area
+ // (i.e., wxScrolledWindow) and other some scrollable windows may
+ // have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
+
+ wxSize best = wxPanel::DoGetBestSize();
+
+ if ( GetAutoLayout() )
+ {
+ // Only use the content to set the window size in the direction
+ // where there's no scrolling; otherwise we're going to get a huge
+ // window in the direction in which scrolling is enabled
+ int ppuX, ppuY;
+ GetScrollPixelsPerUnit(&ppuX, &ppuY);
+
+ // NB: This code used to use *current* size if min size wasn't
+ // specified, presumably to get some reasonable (i.e., larger than
+ // minimal) size. But that's a wrong thing to do in GetBestSize(),
+ // so we use minimal size as specified. If the app needs some
+ // minimal size for its scrolled window, it should set it and put
+ // the window into sizer as expandable so that it can use all space
+ // available to it.
+ //
+ // See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
+
+ wxSize minSize = GetMinSize();
+
+ if ( ppuX > 0 )
+ best.x = minSize.x + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
+
+ if ( ppuY > 0 )
+ best.y = minSize.y + wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
+ }
+
+ return best;
+}
+
#ifdef __WXMSW__
WXLRESULT wxScrolledWindow::MSWWindowProc(WXUINT nMsg,
WXWPARAM wParam,