#---------------------------------------------------------------------------
-BUFFER_VIRTUAL_AREA = _gdi_.BUFFER_VIRTUAL_AREA
-BUFFER_CLIENT_AREA = _gdi_.BUFFER_CLIENT_AREA
-class BufferedDC(MemoryDC):
- """
- This simple class provides a simple way to avoid flicker: when drawing
- on it, everything is in fact first drawn on an in-memory buffer (a
- `wx.Bitmap`) and then copied to the screen only once, when this object
- is destroyed.
-
- It can be used in the same way as any other device context.
- wx.BufferedDC itself typically replaces `wx.ClientDC`, if you want to
- use it in your EVT_PAINT handler, you should look at
- `wx.BufferedPaintDC`.
-
- Please note that GTK+ 2.0 and OS X provide double buffering themselves
- natively. wxBufferedDC is aware of this however, and will bypass the buffering
- unless an explicit buffer bitmap is given.
-
- """
- thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
- __repr__ = _swig_repr
- def __init__(self, *args):
- """
- __init__(self, DC dc, Bitmap buffer=NullBitmap, int style=BUFFER_CLIENT_AREA) -> BufferedDC
- __init__(self, DC dc, Size area, int style=BUFFER_CLIENT_AREA) -> BufferedDC
-
- Constructs a buffered DC.
- """
- _gdi_.BufferedDC_swiginit(self,_gdi_.new_BufferedDC(*args))
- self.__dc = args[0] # save a ref so the other dc will not be deleted before self
-
- __swig_destroy__ = _gdi_.delete_BufferedDC
- __del__ = lambda self : None;
- def UnMask(*args, **kwargs):
- """
- UnMask(self)
-
- Blits the buffer to the dc, and detaches the dc from the buffer (so it
- can be effectively used once only). This is usually only called in
- the destructor.
- """
- return _gdi_.BufferedDC_UnMask(*args, **kwargs)
-
-_gdi_.BufferedDC_swigregister(BufferedDC)
-
-class BufferedPaintDC(BufferedDC):
- """
- This is a subclass of `wx.BufferedDC` which can be used inside of an
- EVT_PAINT event handler. Just create an object of this class instead
- of `wx.PaintDC` and that's all you have to do to (mostly) avoid
- flicker. The only thing to watch out for is that if you are using this
- class together with `wx.ScrolledWindow`, you probably do **not** want
- to call `wx.Window.PrepareDC` on it as it already does this internally
- for the real underlying `wx.PaintDC`.
-
- If your window is already fully buffered in a `wx.Bitmap` then your
- EVT_PAINT handler can be as simple as just creating a
- ``wx.BufferedPaintDC`` as it will `Blit` the buffer to the window
- automatically when it is destroyed. For example::
-
- def OnPaint(self, event):
- dc = wx.BufferedPaintDC(self, self.buffer)
-
-
-
- """
- thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
- __repr__ = _swig_repr
- def __init__(self, *args, **kwargs):
- """
- __init__(self, Window window, Bitmap buffer=NullBitmap, int style=BUFFER_CLIENT_AREA) -> BufferedPaintDC
-
- Create a buffered paint DC. As with `wx.BufferedDC`, you may either
- provide the bitmap to be used for buffering or let this object create
- one internally (in the latter case, the size of the client part of the
- window is automatically used).
- """
- _gdi_.BufferedPaintDC_swiginit(self,_gdi_.new_BufferedPaintDC(*args, **kwargs))
-_gdi_.BufferedPaintDC_swigregister(BufferedPaintDC)
-
-#---------------------------------------------------------------------------
-
class ScreenDC(DC):
"""
A wxScreenDC can be used to paint anywhere on the screen. This should
#---------------------------------------------------------------------------
-if 'wxMac' in wx.PlatformInfo or 'gtk2' in wx.PlatformInfo:
- _AutoBufferedPaintDCBase = PaintDC
-else:
- _AutoBufferedPaintDCBase = BufferedPaintDC
-
-class AutoBufferedPaintDC(_AutoBufferedPaintDCBase):
+BUFFER_VIRTUAL_AREA = _gdi_.BUFFER_VIRTUAL_AREA
+BUFFER_CLIENT_AREA = _gdi_.BUFFER_CLIENT_AREA
+class BufferedDC(MemoryDC):
+ """
+ This simple class provides a simple way to avoid flicker: when drawing
+ on it, everything is in fact first drawn on an in-memory buffer (a
+ `wx.Bitmap`) and then copied to the screen only once, when this object
+ is destroyed.
+
+ It can be used in the same way as any other device context.
+ wx.BufferedDC itself typically replaces `wx.ClientDC`, if you want to
+ use it in your EVT_PAINT handler, you should look at
+ `wx.BufferedPaintDC`.
+
+ Please note that GTK+ 2.0 and OS X provide double buffering themselves
+ natively. wxBufferedDC is aware of this however, and will bypass the buffering
+ unless an explicit buffer bitmap is given.
+
+ """
+ thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
+ __repr__ = _swig_repr
+ def __init__(self, *args):
+ """
+ __init__(self, DC dc, Bitmap buffer=NullBitmap, int style=BUFFER_CLIENT_AREA) -> BufferedDC
+ __init__(self, DC dc, Size area, int style=BUFFER_CLIENT_AREA) -> BufferedDC
+
+ Constructs a buffered DC.
+ """
+ _gdi_.BufferedDC_swiginit(self,_gdi_.new_BufferedDC(*args))
+ self.__dc = args[0] # save a ref so the other dc will not be deleted before self
+
+ __swig_destroy__ = _gdi_.delete_BufferedDC
+ __del__ = lambda self : None;
+ def UnMask(*args, **kwargs):
+ """
+ UnMask(self)
+
+ Blits the buffer to the dc, and detaches the dc from the buffer (so it
+ can be effectively used once only). This is usually only called in
+ the destructor.
+ """
+ return _gdi_.BufferedDC_UnMask(*args, **kwargs)
+
+_gdi_.BufferedDC_swigregister(BufferedDC)
+
+class BufferedPaintDC(BufferedDC):
+ """
+ This is a subclass of `wx.BufferedDC` which can be used inside of an
+ EVT_PAINT event handler. Just create an object of this class instead
+ of `wx.PaintDC` and that's all you have to do to (mostly) avoid
+ flicker. The only thing to watch out for is that if you are using this
+ class together with `wx.ScrolledWindow`, you probably do **not** want
+ to call `wx.Window.PrepareDC` on it as it already does this internally
+ for the real underlying `wx.PaintDC`.
+
+ If your window is already fully buffered in a `wx.Bitmap` then your
+ EVT_PAINT handler can be as simple as just creating a
+ ``wx.BufferedPaintDC`` as it will `Blit` the buffer to the window
+ automatically when it is destroyed. For example::
+
+ def OnPaint(self, event):
+ dc = wx.BufferedPaintDC(self, self.buffer)
+
+
+
+ """
+ thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
+ __repr__ = _swig_repr
+ def __init__(self, *args, **kwargs):
+ """
+ __init__(self, Window window, Bitmap buffer=NullBitmap, int style=BUFFER_CLIENT_AREA) -> BufferedPaintDC
+
+ Create a buffered paint DC. As with `wx.BufferedDC`, you may either
+ provide the bitmap to be used for buffering or let this object create
+ one internally (in the latter case, the size of the client part of the
+ window is automatically used).
+ """
+ _gdi_.BufferedPaintDC_swiginit(self,_gdi_.new_BufferedPaintDC(*args, **kwargs))
+_gdi_.BufferedPaintDC_swigregister(BufferedPaintDC)
+
+#---------------------------------------------------------------------------
+
+class AutoBufferedPaintDC(DC):
"""
If the current platform double buffers by default then this DC is the
same as a plain `wx.PaintDC`, otherwise it is a `wx.BufferedPaintDC`.
:see: `wx.AutoBufferedPaintDCFactory`
+
"""
- def __init__(self, window):
- _AutoBufferedPaintDCBase.__init__(self, window)
+ thisown = property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag')
+ __repr__ = _swig_repr
+ def __init__(self, *args, **kwargs):
+ """
+ __init__(self, Window win) -> AutoBufferedPaintDC
+
+ If the current platform double buffers by default then this DC is the
+ same as a plain `wx.PaintDC`, otherwise it is a `wx.BufferedPaintDC`.
+
+ :see: `wx.AutoBufferedPaintDCFactory`
+
+ """
+ _gdi_.AutoBufferedPaintDC_swiginit(self,_gdi_.new_AutoBufferedPaintDC(*args, **kwargs))
+_gdi_.AutoBufferedPaintDC_swigregister(AutoBufferedPaintDC)
def AutoBufferedPaintDCFactory(*args, **kwargs):
AutoBufferedPaintDCFactory(Window window) -> DC
Checks if the window is natively double buffered and will return a
- `wx.PaintDC` if it is, a `wx.BufferedPaintDC` otherwise. The
- advantage of this function over `wx.AutoBufferedPaintDC` is that this
- function will check if the the specified window supports has
- double-buffering enabled rather than just going by platform defaults.
+ `wx.PaintDC` if it is, a `wx.BufferedPaintDC` otherwise. The advantage of
+ this function over `wx.AutoBufferedPaintDC` is that this function will check
+ if the the specified window has double-buffering enabled rather than just
+ going by platform defaults.
"""
return _gdi_.AutoBufferedPaintDCFactory(*args, **kwargs)
#---------------------------------------------------------------------------
__repr__ = _swig_repr
__swig_destroy__ = _gdi_.delete_GraphicsContext
__del__ = lambda self : None;
- def Create(*args, **kwargs):
- """Create(WindowDC dc) -> GraphicsContext"""
- val = _gdi_.GraphicsContext_Create(*args, **kwargs)
- val.__dc = args[0] # save a ref so the other dc will not be deleted before self
- return val
+ def Create(*args):
+ """
+ Create(WindowDC dc) -> GraphicsContext
+ Create(Window window) -> GraphicsContext
+ """
+ return _gdi_.GraphicsContext_Create(*args)
Create = staticmethod(Create)
+ def CreateFromNative(*args, **kwargs):
+ """CreateFromNative(void context) -> GraphicsContext"""
+ return _gdi_.GraphicsContext_CreateFromNative(*args, **kwargs)
+
+ CreateFromNative = staticmethod(CreateFromNative)
def CreatePath(*args, **kwargs):
"""CreatePath(self) -> GraphicsPath"""
return _gdi_.GraphicsContext_CreatePath(*args, **kwargs)
"""PopState(self)"""
return _gdi_.GraphicsContext_PopState(*args, **kwargs)
+ def ClipRegion(*args, **kwargs):
+ """ClipRegion(self, Region region)"""
+ return _gdi_.GraphicsContext_ClipRegion(*args, **kwargs)
+
def Clip(*args, **kwargs):
- """Clip(self, Region region)"""
+ """Clip(self, Double x, Double y, Double w, Double h)"""
return _gdi_.GraphicsContext_Clip(*args, **kwargs)
+ def ResetClip(*args, **kwargs):
+ """ResetClip(self)"""
+ return _gdi_.GraphicsContext_ResetClip(*args, **kwargs)
+
+ def GetNativeContext(*args, **kwargs):
+ """GetNativeContext(self) -> void"""
+ return _gdi_.GraphicsContext_GetNativeContext(*args, **kwargs)
+
def Translate(*args, **kwargs):
"""Translate(self, Double dx, Double dy)"""
return _gdi_.GraphicsContext_Translate(*args, **kwargs)
_gdi_.GraphicsContext_swigregister(GraphicsContext)
-def GraphicsContext_Create(*args, **kwargs):
- """GraphicsContext_Create(WindowDC dc) -> GraphicsContext"""
- val = _gdi_.GraphicsContext_Create(*args, **kwargs)
- val.__dc = args[0] # save a ref so the other dc will not be deleted before self
- return val
+def GraphicsContext_Create(*args):
+ """
+ Create(WindowDC dc) -> GraphicsContext
+ GraphicsContext_Create(Window window) -> GraphicsContext
+ """
+ return _gdi_.GraphicsContext_Create(*args)
+
+def GraphicsContext_CreateFromNative(*args, **kwargs):
+ """GraphicsContext_CreateFromNative(void context) -> GraphicsContext"""
+ return _gdi_.GraphicsContext_CreateFromNative(*args, **kwargs)
class GCDC(DC):
"""Proxy of C++ GCDC class"""
__swig_destroy__ = _gdi_.delete_GCDC
__del__ = lambda self : None;
- def GetGraphicContext(*args, **kwargs):
- """GetGraphicContext(self) -> GraphicsContext"""
- return _gdi_.GCDC_GetGraphicContext(*args, **kwargs)
+ def GetGraphicsContext(*args, **kwargs):
+ """GetGraphicsContext(self) -> GraphicsContext"""
+ return _gdi_.GCDC_GetGraphicsContext(*args, **kwargs)
+
+ def SetGraphicsContext(*args, **kwargs):
+ """SetGraphicsContext(self, GraphicsContext ctx)"""
+ return _gdi_.GCDC_SetGraphicsContext(*args, **kwargs)
+ GraphicsContext = property(GetGraphicsContext,SetGraphicsContext)
_gdi_.GCDC_swigregister(GCDC)
class Overlay(object):