wxSocketEventFlags       m_eventmask;
   bool                     m_notify;
   void                    *m_clientData;
-#if WXWIN_COMPATIBILITY
-  wxSocketBase::wxSockCbk  m_cbk;
-  char                    *m_cdata;
-#endif // WXWIN_COMPATIBILITY
 
 public:
   wxSocketState() : wxObject() {}
   m_clientData   = NULL;
   m_notify       = FALSE;
   m_eventmask    = 0;
-#if WXWIN_COMPATIBILITY
-  m_cbk          = NULL;
-  m_cdata        = NULL;
-#endif // WXWIN_COMPATIBILITY
 
   if ( !IsInitialized() )
   {
 wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes)
 {
   int total;
-  int ret = 1;
 
   // Try the pushback buffer first
   total = GetPushback(buffer, nbytes, FALSE);
   // wxSOCKET_BLOCK
   // wxSOCKET_NONE
   //
+  int ret;
   if (m_flags & wxSOCKET_NOWAIT)
   {
     GSocket_SetNonBlocking(m_socket, 1);
 wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes)
 {
   wxUint32 total = 0;
-  int ret = 1;
 
   // If the socket is invalid or parameters are ill, return immediately
   if (!m_socket || !buffer || !nbytes)
   // wxSOCKET_BLOCK
   // wxSOCKET_NONE
   //
+  int ret;
   if (m_flags & wxSOCKET_NOWAIT)
   {
     GSocket_SetNonBlocking(m_socket, 1);
   else
     timeout = m_timeout * 1000;
 
+#if !defined(wxUSE_GUI) || !wxUSE_GUI
+  GSocket_SetTimeout(m_socket, timeout);
+#endif 
+
   // Wait in an active polling loop.
   //
   // NOTE: We duplicate some of the code in OnRequest, but this doesn't
   state->m_notify     = m_notify;
   state->m_eventmask  = m_eventmask;
   state->m_clientData = m_clientData;
-#if WXWIN_COMPATIBILITY
-  state->m_cbk        = m_cbk;
-  state->m_cdata      = m_cdata;
-#endif // WXWIN_COMPATIBILITY
 
   m_states.Append(state);
 }
   m_notify     = state->m_notify;
   m_eventmask  = state->m_eventmask;
   m_clientData = state->m_clientData;
-#if WXWIN_COMPATIBILITY
-  m_cbk        = state->m_cbk;
-  m_cdata      = state->m_cdata;
-#endif // WXWIN_COMPATIBILITY
-
+  
   m_states.Erase(node);
   delete state;
 }
 }
 
 
-// --------------------------------------------------------------------------
-// Callbacks (now obsolete - use events instead)
-// --------------------------------------------------------------------------
-
-#if WXWIN_COMPATIBILITY
-
-wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_)
-{
-  wxSockCbk old_cbk = cbk_;
-
-  m_cbk = cbk_;
-  return old_cbk;
-}
-
-char *wxSocketBase::CallbackData(char *data)
-{
-  char *old_data = m_cdata;
-
-  m_cdata = data;
-  return old_data;
-}
-
-#endif // WXWIN_COMPATIBILITY
-
 // --------------------------------------------------------------------------
 // Event handling
 // --------------------------------------------------------------------------
   // Schedule the event
 
   wxSocketEventFlags flag = 0;
+  wxUnusedVar(flag);
   switch (notification)
   {
     case GSOCK_INPUT:      flag = GSOCK_INPUT_FLAG; break;
 
       m_handler->AddPendingEvent(event);
     }
-
-#if WXWIN_COMPATIBILITY
-    if (m_cbk)
-      m_cbk(*this, notification, m_cdata);
-#endif // WXWIN_COMPATIBILITY
   }
 }