#include "wx/config.h" // for wxExpandEnvVars
#include "wx/utils.h"
+#if wxUSE_DYNLIB_CLASS
+#include "wx/dynlib.h"
+#endif
+
+// For GetShort/LongPathName
+#ifdef __WIN32__
+#include <windows.h>
+#include "wx/msw/winundef.h"
+#endif
+
+// at least some of these are required for file mod time
+#ifdef __WXGTK__
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <dirent.h>
+#include <pwd.h>
+#ifndef __VMS
+# include <grp.h>
+#endif
+# include <time.h>
+#include <unistd.h>
+#endif
+
// ============================================================================
// implementation
// ============================================================================
return ::wxDirExists( dir );
}
+wxDateTime wxFileName::GetModificationTime()
+{
+#ifdef __WXGTK__
+ struct stat buff;
+ stat( GetFullName().fn_str(), &buff );
+
+#if !defined( __EMX__ ) && !defined(__VMS)
+ struct stat lbuff;
+ lstat( GetFullName().fn_str(), &lbuff );
+ struct tm *t = localtime( &lbuff.st_mtime );
+#else
+ struct tm *t = localtime( &buff.st_mtime );
+#endif
+
+ wxDateTime ret( t->tm_mday, (wxDateTime::Month)t->tm_mon, t->tm_year+1900, t->tm_hour, t->tm_min, t->tm_sec );
+#else
+
+ wxDateTime ret = wxDateTime::Now();
+
+#endif
+ return ret;
+}
+
// ----------------------------------------------------------------------------
// CWD and HOME stuff
// ----------------------------------------------------------------------------
// directory operations
// ----------------------------------------------------------------------------
-bool wxFileName::Mkdir( int perm )
+bool wxFileName::Mkdir( int perm, bool full )
{
- return wxFileName::Mkdir( GetFullPath(), perm );
+ return wxFileName::Mkdir( GetFullPath(), perm, full );
}
-bool wxFileName::Mkdir( const wxString &dir, int perm )
+bool wxFileName::Mkdir( const wxString &dir, int perm, bool full )
{
- return ::wxMkdir( dir, perm );
+ if (full)
+ {
+ wxFileName filename(dir);
+ wxArrayString dirs = filename.GetDirs();
+ dirs.Add(filename.GetName());
+
+ size_t count = dirs.GetCount();
+ size_t i;
+ wxString currPath;
+ int noErrors = 0;
+ for ( i = 0; i < count; i++ )
+ {
+ currPath += dirs[i];
+
+ if (currPath.Last() == wxT(':'))
+ {
+ // Can't create a root directory so continue to next dir
+ currPath += wxFILE_SEP_PATH;
+ continue;
+ }
+
+ if (!DirExists(currPath))
+ if (!wxMkdir(currPath, perm))
+ noErrors ++;
+
+ if ( (i < (count-1)) )
+ currPath += wxFILE_SEP_PATH;
+ }
+
+ return (noErrors == 0);
+
+ }
+ else
+ return ::wxMkdir( dir, perm );
}
bool wxFileName::Rmdir()
m_ext.MakeLower();
}
+#if defined(__WXMSW__) && defined(__WIN32__)
+ if (flags & wxPATH_NORM_LONG)
+ {
+ Assign(GetLongPath());
+ }
+#endif
+
return TRUE;
}
{
wxChar ch = m_dirs.IsEmpty() ? _T('\0') : m_dirs[0u][0u];
+ // Hack to cope with e.g. c:\thing - need something better
+ wxChar driveSep = _T('\0');
+ if (!m_dirs.IsEmpty() && m_dirs[0].Length() > 1)
+ driveSep = m_dirs[0u][1u];
+
// the path is absolute if it starts with a path separator or, only for
// Unix filenames, with "~" or "~user"
return IsPathSeparator(ch, format) ||
+ driveSep == _T(':') ||
(GetFormat(format) == wxPATH_UNIX && ch == _T('~') );
}
return GetPathWithSep() + GetFullName();
}
+// Return the short form of the path (returns identity on non-Windows platforms)
+wxString wxFileName::GetShortPath() const
+{
+#if defined(__WXMSW__) && defined(__WIN32__)
+ wxString path(GetFullPath());
+ wxString pathOut;
+ DWORD sz = ::GetShortPathName(path, NULL, 0);
+ bool ok = sz != 0;
+ if ( ok )
+ {
+ ok = ::GetShortPathName
+ (
+ path,
+ pathOut.GetWriteBuf(sz),
+ sz
+ ) != 0;
+ pathOut.UngetWriteBuf();
+ }
+ if (ok)
+ return pathOut;
+ else
+ return path;
+#else
+ return GetFullPath();
+#endif
+}
+
+// Return the long form of the path (returns identity on non-Windows platforms)
+wxString wxFileName::GetLongPath() const
+{
+#if defined(__WXMSW__) && defined(__WIN32__)
+ wxString path(GetFullPath());
+ wxString pathOut;
+ bool success = FALSE;
+
+#if wxUSE_DYNLIB_CLASS
+ typedef DWORD (*GET_LONG_PATH_NAME)(const wxChar *, wxChar *, DWORD);
+
+ static bool s_triedToLoad = FALSE;
+ static GET_LONG_PATH_NAME s_pfnGetLongPathName = NULL;
+
+ if ( !s_triedToLoad )
+ {
+ s_triedToLoad = TRUE;
+
+ wxDllType dllKernel = wxDllLoader::LoadLibrary(_T("kernel32"));
+ if ( 0 ) // dllKernel )
+ {
+ // may succeed or fail depending on the Windows version
+#ifdef _UNICODE
+ s_pfnGetLongPathName = (GET_LONG_PATH_NAME) wxDllLoader::GetSymbol(dllKernel, _T("GetLongPathNameW"));
+#else
+ s_pfnGetLongPathName = (GET_LONG_PATH_NAME) wxDllLoader::GetSymbol(dllKernel, _T("GetLongPathNameA"));
+#endif
+
+ wxDllLoader::UnloadLibrary(dllKernel);
+
+ if ( s_pfnGetLongPathName )
+ {
+ DWORD dwSize = (*s_pfnGetLongPathName)(path, NULL, 0);
+ bool ok = dwSize > 0;
+
+ if ( ok )
+ {
+ DWORD sz = (*s_pfnGetLongPathName)(path, NULL, 0);
+ ok = sz != 0;
+ if ( ok )
+ {
+ ok = (*s_pfnGetLongPathName)
+ (
+ path,
+ pathOut.GetWriteBuf(sz),
+ sz
+ ) != 0;
+ pathOut.UngetWriteBuf();
+
+ success = TRUE;
+ }
+ }
+ }
+ }
+ }
+ if (success)
+ return pathOut;
+#endif
+ // wxUSE_DYNLIB_CLASS
+
+ if (!success)
+ {
+ // The OS didn't support GetLongPathName, or some other error.
+ // We need to call FindFirstFile on each component in turn.
+
+ WIN32_FIND_DATA findFileData;
+ HANDLE hFind;
+ pathOut = wxEmptyString;
+
+ wxArrayString dirs = GetDirs();
+ dirs.Add(GetName());
+
+ size_t count = dirs.GetCount();
+ size_t i;
+ wxString tmpPath;
+
+ for ( i = 0; i < count; i++ )
+ {
+ // We're using pathOut to collect the long-name path,
+ // but using a temporary for appending the last path component which may be short-name
+ tmpPath = pathOut + dirs[i];
+
+ if (tmpPath.Last() == wxT(':'))
+ {
+ // Can't pass a drive and root dir to FindFirstFile,
+ // so continue to next dir
+ tmpPath += wxFILE_SEP_PATH;
+ pathOut = tmpPath;
+ continue;
+ }
+
+ hFind = ::FindFirstFile(tmpPath, &findFileData);
+ if (hFind == INVALID_HANDLE_VALUE)
+ {
+ // Error: return immediately with the original path
+ return path;
+ }
+ else
+ {
+ pathOut += findFileData.cFileName;
+ if ( (i < (count-1)) )
+ pathOut += wxFILE_SEP_PATH;
+
+ ::FindClose(hFind);
+ }
+ }
+ }
+ return pathOut;
+#else
+ return GetFullPath();
+#endif
+}
+
wxPathFormat wxFileName::GetFormat( wxPathFormat format )
{
if (format == wxPATH_NATIVE)
#if defined(__WXMSW__) || defined(__WXPM__)
format = wxPATH_DOS;
#elif defined(__WXMAC__)
- format = wxPATH_MAC;
+ format = wxPATH_UNIX; // that's the way the rest of wx' code works right now
#else
format = wxPATH_UNIX;
#endif