////////////////////////////////////////////////////////////////////////////
// Name: ScintillaWX.h
-// Purpose: A wxWindows implementation of Scintilla. A class derived
+// Purpose: A wxWidgets implementation of Scintilla. A class derived
// from ScintillaBase that uses the "wx platform" defined in
// PlatWX.cpp. This class is one end of a bridge between
// the wx world and the Scintilla world. It needs a peer
#include "Editor.h"
#include "ScintillaBase.h"
-#include <wx/wx.h>
-#include <wx/dataobj.h>
-#include <wx/clipbrd.h>
-#include <wx/dnd.h>
//----------------------------------------------------------------------
virtual void CancelModes();
+ virtual void UpdateSystemCaret();
+
// Event delegates
void DoPaint(wxDC* dc, wxRect rect);
void DoHScroll(int type, int pos);
void DoMiddleButtonUp(Point pt);
void DoMouseWheel(int rotation, int delta, int linesPerAction, int ctrlDown, bool isPageScroll);
void DoAddChar(int key);
- int DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool meta, bool* consumed);
+ int DoKeyDown(const wxKeyEvent& event, bool* consumed);
void DoTick() { Tick(); }
void DoOnIdle(wxIdleEvent& evt);
-
+ void DoStartDrag();
+
#if wxUSE_DRAG_AND_DROP
bool DoDropText(long x, long y, const wxString& data);
wxDragResult DoDragEnter(wxCoord x, wxCoord y, wxDragResult def);
// helpers
- void FullPaint(wxDC *dc);
+ void FullPaint();
bool CanPaste();
bool GetHideSelection() { return hideSelection; }
void DoScrollToLine(int line);
void DoScrollToColumn(int column);
void ClipChildren(wxDC& dc, PRectangle rect);
+ void SetUseAntiAliasing(bool useAA);
+ bool GetUseAntiAliasing();
private:
bool capturedMouse;
#if wxUSE_DRAG_AND_DROP
wxSTCDropTarget* dropTarget;
wxDragResult dragResult;
+ wxTimer* startDragTimer;
#endif
- int wheelRotation;
+ int wheelRotation;
+ // For use in creating a system caret
+ bool HasCaretSizeChanged();
+ bool CreateSystemCaret();
+ bool DestroySystemCaret();
+#ifdef __WXMSW__
+ HBITMAP sysCaretBitmap;
+ int sysCaretWidth;
+ int sysCaretHeight;
+#endif
+
friend class wxSTCCallTip;
};