bool AcceptsFocus() const { return FALSE; }
- void OnPaint(wxPaintEvent& evt) {
+ void OnPaint(wxPaintEvent& WXUNUSED(evt)) {
wxPaintDC dc(this);
Surface* surfaceWindow = Surface::Allocate();
surfaceWindow->Init(&dc, m_ct->wDraw.GetID());
ScintillaWX::~ScintillaWX() {
+ Finalise();
}
//----------------------------------------------------------------------
if (idler.state != on) {
// connect or disconnect the EVT_IDLE handler
if (on)
- stc->Connect(-1, wxEVT_IDLE, (wxObjectEventFunction)&wxStyledTextCtrl::OnIdle);
+ stc->Connect(-1, wxEVT_IDLE,
+ (wxObjectEventFunction) (wxEventFunction) (wxIdleEventFunction) &wxStyledTextCtrl::OnIdle);
else
- stc->Disconnect(-1, wxEVT_IDLE, (wxObjectEventFunction)&wxStyledTextCtrl::OnIdle);
+ stc->Disconnect(-1, wxEVT_IDLE,
+ (wxObjectEventFunction) (wxEventFunction) (wxIdleEventFunction) &wxStyledTextCtrl::OnIdle);
idler.state = on;
}
return idler.state;