/////////////////////////////////////////////////////////////////////////////
-// Name: wx/bmpbutton.h
+// Name: wx/bmpbuttn.h
// Purpose: wxBitmapButton class interface
// Author: Vadim Zeitlin
// Modified by:
#include "wx/button.h"
-// FIXME: right now only wxMSW and wxGTK implement bitmap support in wxButton
+// FIXME: right now only wxMSW, wxGTK and wxOSX implement bitmap support in wxButton
// itself, this shouldn't be used for the other platforms neither
// when all of them do it
-#if (defined(__WXMSW__) || defined(__WXGTK20__)) && !defined(__WXUNIVERSAL__)
+#if (defined(__WXMSW__) || defined(__WXGTK20__) || defined(__WXOSX__)) && !defined(__WXUNIVERSAL__)
#define wxHAS_BUTTON_BITMAP
#endif
bool Create(wxWindow *parent,
wxWindowID winid,
- const wxBitmap& bitmap,
const wxPoint& pos,
const wxSize& size,
long style,
// And we also use wxBU_EXACTFIT to avoid being resized up to the
// standard button size as this doesn't make sense for bitmap buttons
// which are not standard anyhow and should fit their bitmap size.
- return wxButton::Create(parent, id, pos, size,
+ return wxButton::Create(parent, winid, "",
+ pos, size,
style | wxBU_NOTEXT | wxBU_EXACTFIT,
validator, name);
}
#include "wx/cocoa/bmpbuttn.h"
#elif defined(__WXPM__)
#include "wx/os2/bmpbuttn.h"
-#elif defined(__WXPALMOS__)
- #include "wx/palmos/bmpbuttn.h"
#endif
#endif // wxUSE_BMPBUTTON