virtual bool IsPlaying() const = 0;
virtual void SetInactiveBitmap(const wxBitmap &bmp);
+
+ // always return the original bitmap set in this control
wxBitmap GetInactiveBitmap() const
{ return m_bmpStatic; }
protected:
+ // the inactive bitmap as it was set by the user
wxBitmap m_bmpStatic;
+ // the inactive bitmap currently shown in the control
+ // (may differ in the size from m_bmpStatic)
+ wxBitmap m_bmpStaticReal;
+
+ // updates m_bmpStaticReal from m_bmpStatic if needed
+ virtual void UpdateStaticImage();
+
+ // called by SetInactiveBitmap
+ virtual void DisplayStaticImage() = 0;
+
private:
DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase)
};