// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_ANIMATEH__
-#define _WX_ANIMATEH__
+#ifndef _WX_ANIMATE_H_
+#define _WX_ANIMATE_H_
#include "wx/defs.h"
#include "wx/timer.h"
#include "wx/bitmap.h"
-class WXDLLIMPEXP_ADV wxAnimation;
+class WXDLLIMPEXP_FWD_ADV wxAnimation;
extern WXDLLIMPEXP_DATA_ADV(wxAnimation) wxNullAnimation;
extern WXDLLIMPEXP_DATA_ADV(const wxChar) wxAnimationCtrlNameStr[];
// wxAnimationBase
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_ADV wxAnimationBase : public wxGDIObject
+class WXDLLIMPEXP_ADV wxAnimationBase : public wxObject
{
public:
wxAnimationBase() {}
virtual bool IsOk() const = 0;
// can be -1
- virtual int GetDelay(size_t i) const = 0;
+ virtual int GetDelay(unsigned int frame) const = 0;
- virtual size_t GetFrameCount() const = 0;
- virtual wxImage GetFrame(size_t i) const = 0;
+ virtual unsigned int GetFrameCount() const = 0;
+ virtual wxImage GetFrame(unsigned int frame) const = 0;
virtual wxSize GetSize() const = 0;
- virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
- virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
+ virtual bool LoadFile(const wxString& name,
+ wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
+ virtual bool Load(wxInputStream& stream,
+ wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
protected:
DECLARE_ABSTRACT_CLASS(wxAnimationBase)
// default style does not include wxAC_NO_AUTORESIZE, that is, the control
// auto-resizes by default to fit the new animation when SetAnimation() is called
-#define wxAC_DEFAULT_STYLE (wxNO_BORDER)
+#define wxAC_DEFAULT_STYLE (wxBORDER_NONE)
class WXDLLIMPEXP_ADV wxAnimationCtrlBase : public wxControl
{
public:
- wxAnimationCtrlBase() {}
+ wxAnimationCtrlBase() { }
-public: // public API
-
- virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
+ // public API
+ virtual bool LoadFile(const wxString& filename,
+ wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
+ virtual bool Load(wxInputStream& stream,
+ wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual void SetAnimation(const wxAnimation &anim) = 0;
virtual wxAnimation GetAnimation() const = 0;
virtual bool IsPlaying() const = 0;
virtual void SetInactiveBitmap(const wxBitmap &bmp);
+
+ // always return the original bitmap set in this control
wxBitmap GetInactiveBitmap() const
{ return m_bmpStatic; }
protected:
+ // the inactive bitmap as it was set by the user
wxBitmap m_bmpStatic;
+ // the inactive bitmap currently shown in the control
+ // (may differ in the size from m_bmpStatic)
+ wxBitmap m_bmpStaticReal;
+
+ // updates m_bmpStaticReal from m_bmpStatic if needed
+ virtual void UpdateStaticImage();
+
+ // called by SetInactiveBitmap
+ virtual void DisplayStaticImage() = 0;
+
private:
DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase)
};
#include "wx/generic/animate.h"
#endif
-#endif // wxUSE_ANIMATIONCTRL
+#endif // wxUSE_ANIMATIONCTRL
-#endif // _WX_ANIMATEH__
+#endif // _WX_ANIMATE_H_