class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
{
public:
- wxAnimation(GdkPixbufAnimation *p = NULL) { m_pixbuf = p; }
+ wxAnimation(GdkPixbufAnimation *p = NULL);
wxAnimation(const wxAnimation&);
~wxAnimation() { UnRef(); }
wxAnimation& operator= (const wxAnimation&);
- bool operator == (const wxAnimation& anim) const
- { return m_pixbuf == anim.m_pixbuf; }
- bool operator != (const wxAnimation& anim) const
- { return m_pixbuf != anim.m_pixbuf; }
-
virtual bool IsOk() const
{ return m_pixbuf != NULL; }
// unfortunately GdkPixbufAnimation does not expose these info:
- virtual size_t GetFrameCount() const
- { return 0; }
- virtual wxImage GetFrame(size_t i) const;
+ virtual unsigned int GetFrameCount() const { return 0; }
+ virtual wxImage GetFrame(unsigned int frame) const;
// we can retrieve the delay for a frame only after building
// a GdkPixbufAnimationIter...
- virtual int GetDelay(size_t i) const
- { return 0; }
+ virtual int GetDelay(unsigned int WXUNUSED(frame)) const { return 0; }
virtual wxSize GetSize() const;
virtual bool IsPlaying() const;
bool SetBackgroundColour( const wxColour &colour );
- void SetInactiveBitmap(const wxBitmap &bmp);
protected:
+ virtual void DisplayStaticImage();
virtual wxSize DoGetBestSize() const;
void FitToAnimation();
void ClearToBackgroundColour();
- void DisplayStaticImage();
void ResetAnim();
void ResetIter();