wxULongLongWx& wxULongLongWx::operator/=(const wxULongLongWx& ll)
{
- wxLongLongWx quotient, remainder;
+ wxULongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
while ( ll != 0 )
{
- result.Prepend((wxChar)(_T('0') + (ll % 10).ToLong()));
+ result.Prepend((wxChar)(_T('0') + (ll % 10).ToULong()));
ll /= 10;
}