#else
#define wxUINT64_SWAP_ALWAYS(val) \
((wxUint64) ( \
- ((wxLongLong(val) & wxLongLong(0L, 0x000000ffU)) << 56) | \
- ((wxLongLong(val) & wxLongLong(0L, 0x0000ff00U)) << 40) | \
- ((wxLongLong(val) & wxLongLong(0L, 0x00ff0000U)) << 24) | \
- ((wxLongLong(val) & wxLongLong(0L, 0xff000000U)) << 8) | \
- ((wxLongLong(val) & wxLongLong(0x000000ffL, 0U)) >> 8) | \
- ((wxLongLong(val) & wxLongLong(0x0000ff00L, 0U)) >> 24) | \
- ((wxLongLong(val) & wxLongLong(0x00ff0000L, 0U)) >> 40) | \
- ((wxLongLong(val) & wxLongLong(0xff000000L, 0U)) >> 56)))
+ ((wxULongLong(val) & wxULongLong(0L, 0x000000ffU)) << 56) | \
+ ((wxULongLong(val) & wxULongLong(0L, 0x0000ff00U)) << 40) | \
+ ((wxULongLong(val) & wxULongLong(0L, 0x00ff0000U)) << 24) | \
+ ((wxULongLong(val) & wxULongLong(0L, 0xff000000U)) << 8) | \
+ ((wxULongLong(val) & wxULongLong(0x000000ffL, 0U)) >> 8) | \
+ ((wxULongLong(val) & wxULongLong(0x0000ff00L, 0U)) >> 24) | \
+ ((wxULongLong(val) & wxULongLong(0x00ff0000L, 0U)) >> 40) | \
+ ((wxULongLong(val) & wxULongLong(0xff000000L, 0U)) >> 56)))
#define wxINT64_SWAP_ALWAYS(val) \
((wxInt64) ( \
#define wxSP_3DBORDER 0x0200
#define wxSP_FULLSASH 0x0400
#define wxSP_3D (wxSP_3DBORDER | wxSP_3DSASH)
+#define wxSP_SASH_AQUA 0x0800
/*
* wxNotebook flags