// convert to native long long
wxLongLong_t GetValue() const { return m_ll; }
- // implicit conversion for times when we want a native type
- // or wxLongLong, NOT wxLongLongNative and without having
- // to ifdef user code for each use.
- operator wxLongLong_t() const { return m_ll; }
-
// convert to long with range checking in the debug mode (only!)
long ToLong() const
{
// convert to ulong with range checking in the debug mode (only!)
unsigned long ToULong() const
{
- wxASSERT_MSG( (m_ll >= LONG_MIN) && (m_ll <= LONG_MAX),
+ wxASSERT_MSG( m_ll <= LONG_MAX,
_T("wxULongLong to long conversion loss of precision") );
return (unsigned long)m_ll;
}
- // don't provide implicit conversion to unsigned wxLongLong_t or we
- // will have an ambiguity for all arithmetic operations
- //operator wxULongLong_t() const { return m_ll; }
-
// operations
// addition
wxULongLongNative operator+(const wxULongLongNative& ll) const
// convert to long with range checking in the debug mode (only!)
unsigned long ToULong() const
{
- wxASSERT_MSG( (m_hi == 0l),
+ wxASSERT_MSG( m_hi == 0ul,
_T("wxULongLong to long conversion loss of precision") );
return (unsigned long)m_lo;
// post increment operator
wxULongLongWx& operator++(int) { return ++(*this); }
- // subraction
+ // subraction (FIXME: should return wxLongLong)
wxULongLongWx operator-(const wxULongLongWx& ll) const;
wxULongLongWx& operator-=(const wxULongLongWx& ll);
// ----------------------------------------------------------------------------
inline bool operator<(long l, const wxLongLong& ll) { return ll > l; }
-inline bool operator>(long l, const wxLongLong& ll) { return ll > l; }
-inline bool operator<=(long l, const wxLongLong& ll) { return ll > l; }
-inline bool operator>=(long l, const wxLongLong& ll) { return ll > l; }
-inline bool operator==(long l, const wxLongLong& ll) { return ll > l; }
-inline bool operator!=(long l, const wxLongLong& ll) { return ll > l; }
+inline bool operator>(long l, const wxLongLong& ll) { return ll < l; }
+inline bool operator<=(long l, const wxLongLong& ll) { return ll >= l; }
+inline bool operator>=(long l, const wxLongLong& ll) { return ll <= l; }
+inline bool operator==(long l, const wxLongLong& ll) { return ll == l; }
+inline bool operator!=(long l, const wxLongLong& ll) { return ll != l; }
inline wxLongLong operator+(long l, const wxLongLong& ll) { return ll + l; }
-inline wxLongLong operator-(long l, const wxLongLong& ll) { return ll - l; }
+inline wxLongLong operator-(long l, const wxLongLong& ll)
+{
+ return wxLongLong(l) - ll;
+}
+
+inline bool operator<(unsigned long l, const wxULongLong& ull) { return ull > l; }
+inline bool operator>(unsigned long l, const wxULongLong& ull) { return ull < l; }
+inline bool operator<=(unsigned long l, const wxULongLong& ull) { return ull >= l; }
+inline bool operator>=(unsigned long l, const wxULongLong& ull) { return ull <= l; }
+inline bool operator==(unsigned long l, const wxULongLong& ull) { return ull == l; }
+inline bool operator!=(unsigned long l, const wxULongLong& ull) { return ull != l; }
-inline bool operator<(unsigned long l, const wxULongLong& ll) { return ll > l; }
-inline bool operator>(unsigned long l, const wxULongLong& ll) { return ll > l; }
-inline bool operator<=(unsigned long l, const wxULongLong& ll) { return ll > l; }
-inline bool operator>=(unsigned long l, const wxULongLong& ll) { return ll > l; }
-inline bool operator==(unsigned long l, const wxULongLong& ll) { return ll > l; }
-inline bool operator!=(unsigned long l, const wxULongLong& ll) { return ll > l; }
+inline wxULongLong operator+(unsigned long l, const wxULongLong& ull) { return ull + l; }
-inline wxULongLong operator+(unsigned long l, const wxULongLong& ll) { return ll + l; }
-inline wxULongLong operator-(unsigned long l, const wxULongLong& ll) { return ll - l; }
+// FIXME: this should return wxLongLong
+inline wxULongLong operator-(unsigned long l, const wxULongLong& ull)
+{
+ return wxULongLong(l) - ull;
+}
#endif // _WX_LONGLONG_H