// Required for wxIs... functions
#include <ctype.h>
-WX_DECLARE_HASH_SET_WITH_DECL_PTR(int, ::wxIntegerHash, ::wxIntegerEqual,
+WX_DECLARE_HASH_SET_WITH_DECL_PTR(int, wxIntegerHash, wxIntegerEqual,
wxGridFixedIndicesSet, class WXDLLIMPEXP_ADV);
wxGridCellCoordsArray wxGrid::CalcCellsExposed( const wxRegion& reg ) const
{
- wxRegionIterator iter( reg );
wxRect r;
wxGridCellCoordsArray cellsExposed;
int left, top, right, bottom;
- while ( iter )
+ for ( wxRegionIterator iter(reg); iter; ++iter )
{
r = iter.GetRect();
+ // Skip 0-height cells, they're invisible anyhow, don't waste time
+ // getting their rectangles and so on.
+ if ( !r.GetHeight() )
+ continue;
+
// TODO: remove this when we can...
// There is a bug in wxMotif that gives garbage update
// rectangles if you jump-scroll a long way by clicking the
for ( size_t n = 0; n < count; n++ )
cellsExposed.Add(wxGridCellCoords(row, cols[n]));
}
-
- ++iter;
}
return cellsExposed;