\section{Preprocesser symbols defined by wxWidgets}\label{cppconst}
-Here is the list of preprocessor symbols used in the wxWidgets source grouped
+These are preprocessor symbols used in the wxWidgets source, grouped
by category (and sorted by alphabetical order inside each category). All of
-these macros except for \texttt{wxUSE\_XXX} variety is defined if the
+these macros except for the \texttt{wxUSE\_XXX} variety is defined if the
corresponding condition is true and undefined if it isn't, so they should be
-always tested usin \texttt{#ifdef} and not \texttt{#if}.
-
+always tested using \texttt{#ifdef} and not \texttt{#if}.
\subsection{GUI system}\label{guisystemconst}
\twocolitem{\_\_X\_\_}{any X11-based GUI toolkit except GTK+}
\end{twocollist}
-Mac situation is a bit confusing so a few extra words to explain it: there are
-2 wx ports to Mac OS. One of them, wxMac, exists in 2 versions: Classic and
+There are two wxWidgets ports to Mac OS. One of them, wxMac, exists in two versions: Classic and
Carbon. The Classic version is the only one to work on Mac OS version 8. The
Carbon version may be built either as CFM or Mach-O (binary format, like ELF)
and the former may run under OS 9 while the latter only runs under OS X.
Finally, there is a new Cocoa port which can only be used under OS X. To
summarize:
+
\begin{itemize}
- \item If you want to test for all Mac platforms, classic and OS X, you
- should test both \texttt{\_\_WXMAC\_\_} and \texttt{\_\_WXCOCOA\_\_}
- \item If you want to test for any GUI Mac port under OS X, use
- \texttt{\_\_WXOSX\_\_}
- \item If you want to test for any port under Mac OS X, including, for
- example, wxGTK and also wxBase, use \texttt{\_\_DARWIN\_\_} (see below)
+\item If you want to test for all Mac platforms, classic and OS X, you
+should test both \texttt{\_\_WXMAC\_\_} and \texttt{\_\_WXCOCOA\_\_}.
+\item If you want to test for any GUI Mac port under OS X, use
+\texttt{\_\_WXOSX\_\_}.
+\item If you want to test for any port under Mac OS X, including, for
+example, wxGTK and also wxBase, use \texttt{\_\_DARWIN\_\_} (see below).
\end{itemize}
-
-Note to implementors: although some of the symbols above don't start with
-\texttt{\_\_WX} prefix, they really should always use it, so please do start
-any new symbols with it.
-
+The convention is to use the \texttt{\_\_WX} prefix for these
+symbols, although this has not always been followed.
\subsection{Operating systems}\label{osconst}
\begin{twocollist}\itemsep=0pt
\twocolitem{\_\_ALPHA\_\_}{DEC Alpha architecture}
\twocolitem{\_\_INTEL\_\_}{Intel i386 or compatible}
+\twocolitem{\_\_IA64\_\_}{Intel 64 bit architecture}
\twocolitem{\_\_POWERPC\_\_}{Motorola Power PC}
\end{twocollist}
\subsection{Hardware type}\label{hardwareconst}
-Combination of these symbols with GUI symbols describes real hardware
-(like \_\_PDA\_\_ $&&$ \_\_WXWINCE\_\_ $==$ PocketPC devices).
-
\begin{twocollist}\itemsep=0pt
-\twocolitem{\_\_SMARTPHONE\_\_}{Mobile devices with dialog capability through
-phone buttons and small display}
-\twocolitem{\_\_PDA\_\_}{Personal digital assistant usually with touch screen and
-middle sized screen}
-\twocolitem{\_\_HANDHELD\_\_}{Small enough but powerful computer}
+\twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
+\twocolitem{\_\_PDA\_\_}{Personal digital assistant, usually with touch screen}
+\twocolitem{\_\_HANDHELD\_\_}{Small but powerful computer, usually with a keyboard}
+\twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
+\twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
+\twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
+\twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
\end{twocollist}
\twocolitem{wxUSE\_XXX}{if defined as $1$, feature XXX is active
(the symbols of this form are always defined, use \#if and not \#ifdef to test
for them)}
+\twocolitem{WX\_PRECOMP}{is defined if precompiled headers (PCH) are in use. In
+this case, \texttt{wx/wxprec.h} includes \texttt{wx/wx.h} which, in turn,
+includes a number of wxWidgets headers thus making it unnecessary to include
+them explicitly. However if this is not defined, you do need to include them
+and so the usual idiom which allows to support both cases is to first include
+\texttt{wx/wxprec.h} and then, inside \texttt{#ifndef WX\_PRECOMP}, individual
+headers you need.}
+\twocolitem{\_UNICODE and UNICODE}{both are defined if wxUSE\_UNICODE is set to $1$}
\twocolitem{wxUSE\_GUI}{this particular feature test macro is defined to $1$
when compiling or using the library with the GUI features activated, if it is
defined as $0$, only wxBase is available.}
\twocolitem{wxUSE\_BASE}{only used by wxWidgets internally (defined as $1$ when
building wxBase code, either as a standalone library or as part of the
monolithic wxWidgets library, defined as $0$ when building GUI library only)}
+\twocolitem{wxNO\_RTTI}{is defined if the compiler RTTI support has been switched off}
+\twocolitem{wxNO\_EXCEPTIONS}{is defined if the compiler support for C++
+exceptions has been switched off}
+\twocolitem{wxNO\_THREADS}{if this macro is defined, the compilation options
+don't include compiler flags needed for multithreaded code generation. This
+implies that wxUSE\_THREADS is $0$ and also that other (non wx-based) threading
+packages cannot be used neither.}
\end{twocollist}