#ifdef __GNUG__
#pragma implementation "app.h"
- #pragma implementation "appbase.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/msgdlg.h"
#include "wx/intl.h"
#include "wx/dynarray.h"
-# include "wx/wxchar.h"
-# include "wx/icon.h"
+ #include "wx/wxchar.h"
+ #include "wx/icon.h"
#endif
#include "wx/log.h"
return event.MoreRequested();
}
-void wxApp::ProcessPendingEvents()
-{
-#if wxUSE_THREADS
- // ensure that we're the only thread to modify the pending events list
- wxCriticalSectionLocker locker(*wxPendingEventsLocker);
-#endif
-
- if ( !wxPendingEvents )
- return;
-
- wxNode *node = wxPendingEvents->First();
- while (node)
- {
- wxEvtHandler *handler = (wxEvtHandler *)node->Data();
-
- handler->ProcessPendingEvents();
-
- delete node;
- node = wxPendingEvents->First();
- }
-}
-
void wxApp::ExitMainLoop()
{
m_keepGoing = FALSE;