wxString val = wxGetWindowText(m_hwndBuddy);
event.SetString(val);
event.SetInt(GetValue());
- return GetEventHandler()->ProcessEvent(event);
+ return HandleWindowEvent(event);
}
// not processed
wxString val = wxGetWindowText(m_hwndBuddy);
event.SetString(val);
event.SetInt(GetValue());
- if ( GetEventHandler()->ProcessEvent(event) )
+ if ( HandleWindowEvent(event) )
return;
break;
}
eventNav.SetWindowChange(event.ControlDown());
eventNav.SetEventObject(this);
- if ( GetParent()->GetEventHandler()->ProcessEvent(eventNav) )
+ if ( GetParent()->HandleWindowEvent(eventNav) )
return;
}
break;
event.SetEventObject(this);
event.SetInt(value);
- (void)GetEventHandler()->ProcessEvent(event);
+ (void)HandleWindowEvent(event);
m_oldValue = value;
}
*y = ctrlrect.bottom - ctrlrect.top;
}
+void wxSpinCtrl::DoGetClientSize(int *x, int *y) const
+{
+ RECT spinrect = wxGetClientRect(GetHwnd());
+ RECT textrect = wxGetClientRect(GetBuddyHwnd());
+ RECT ctrlrect;
+ UnionRect(&ctrlrect,&textrect, &spinrect);
+
+ if ( x )
+ *x = ctrlrect.right - ctrlrect.left;
+ if ( y )
+ *y = ctrlrect.bottom - ctrlrect.top;
+}
+
void wxSpinCtrl::DoGetPosition(int *x, int *y) const
{
// hack: pretend that our HWND is the text control just for a moment