// define this for the platforms which don't support wxBitmapButton (such as
// Motif), else a wxBitmapButton will be used
#ifdef __WXMOTIF__
+//#define USE_MDI_PARENT_FRAME 1
+
+#ifdef USE_MDI_PARENT_FRAME
+ #include "wx/mdi.h"
+#endif // USE_MDI_PARENT_FRAME
#define USE_STATIC_BITMAP
#endif
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+#ifdef USE_MDI_PARENT_FRAME
+class MyFrame : public wxMDIParentFrame
+#else
virtual ~MyFrame();
+#endif
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
StatBar_Custom,
StatBar_Max
} m_statbarKind;
-
+ void OnUpdateSetStatusFields(wxUpdateUIEvent& event);
+ void OnUpdateStatusBarToggle(wxUpdateUIEvent& event);
+ void OnStatusBarToggle(wxCommandEvent& event);
void DoCreateStatusBar(StatBarKind kind);
wxStatusBar *m_statbarDefault;
StatusBar_SetFields,
StatusBar_Recreate,
StatusBar_About,
+ StatusBar_Toggle,
StatusBar_Checkbox = 1000
};
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
+#ifdef USE_MDI_PARENT_FRAME
+BEGIN_EVENT_TABLE(MyFrame, wxMDIParentFrame)
+#else
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+#endif
EVT_MENU(StatusBar_Quit, MyFrame::OnQuit)
EVT_MENU(StatusBar_SetFields, MyFrame::OnSetStatusFields)
EVT_MENU(StatusBar_Recreate, MyFrame::OnRecreateStatusBar)
EVT_MENU(StatusBar_About, MyFrame::OnAbout)
+ EVT_MENU(StatusBar_Toggle, MyFrame::OnStatusBarToggle)
+ EVT_UPDATE_UI(StatusBar_Toggle, MyFrame::OnUpdateStatusBarToggle)
+ EVT_UPDATE_UI(StatusBar_SetFields, MyFrame::OnUpdateSetStatusFields)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyStatusBar, wxStatusBar)
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+#ifdef USE_MDI_PARENT_FRAME
+ : wxMDIParentFrame((wxWindow *)NULL, -1, title, pos, size)
+#else
+ : wxFrame((wxWindow *)NULL, -1, title, pos, size)
+#endif
{
m_statbarDefault = NULL;
m_statbarCustom = NULL;
wxMenu *statbarMenu = new wxMenu;
statbarMenu->Append(StatusBar_SetFields, "&Set field count\tCtrl-C",
"Set the number of status bar fields");
+ statbarMenu->Append(StatusBar_Toggle, "&Toggle Status Bar",
+ "Toggle the status bar display", true);
statbarMenu->Append(StatusBar_Recreate, "&Recreate\tCtrl-R",
"Toggle status bar format");
// create default status bar to start with
CreateStatusBar(2);
+ m_statbarKind = StatBar_Default;
SetStatusText("Welcome to wxWindows!");
m_statbarDefault = GetStatusBar();
break;
default:
- wxFAIL_MSG("unknown stat bar kind");
+ wxFAIL_MSG(wxT("unknown stat bar kind"));
}
GetStatusBar()->Show();
m_statbarKind = kind;
}
+void MyFrame::OnUpdateSetStatusFields(wxUpdateUIEvent& event)
+{
+ // only allow the setting of the number of status fields for the default
+ // status bar
+ wxStatusBar *sb = GetStatusBar();
+ event.Enable(sb == m_statbarDefault);
+}
+
+
// event handlers
void MyFrame::OnSetStatusFields(wxCommandEvent& WXUNUSED(event))
{
}
}
+void MyFrame::OnUpdateStatusBarToggle(wxUpdateUIEvent& event)
+{
+ event.Check(GetStatusBar() != 0);
+}
+
+void MyFrame::OnStatusBarToggle(wxCommandEvent& WXUNUSED(event))
+{
+ wxStatusBar *statbarOld = GetStatusBar();
+ if ( statbarOld )
+ {
+ statbarOld->Hide();
+ SetStatusBar(0);
+ }
+ else
+ {
+ DoCreateStatusBar(m_statbarKind);
+ }
+#ifdef __WXMSW__
+ // The following is a kludge suggested by Vadim Zeitlin (one of the wxWindows
+ // authors) while we look for a proper fix..
+// SendSizeEvent();
+#endif
+}
+
void MyFrame::OnRecreateStatusBar(wxCommandEvent& WXUNUSED(event))
{
DoCreateStatusBar(m_statbarKind == StatBar_Custom ? StatBar_Default