// DBG::
wxPoint p = event.mPos;
wxPoint d = mDragOrigin;
- int dif = event.mPos.x - mDragOrigin.x;
+// int dif = event.mPos.x - mDragOrigin.x;
// row is dragged up or down;
ShowDraggedRow( pos.y - mDragOrigin.y );
// DBG::
wxPoint p = event.mPos;
wxPoint d = mDragOrigin;
- int dif = event.mPos.x - mDragOrigin.x;
+// int dif = event.mPos.x - mDragOrigin.x;
// row is dragged left or right
ShowDraggedRow( pos.x - mDragOrigin.x );