bool *accept, wxString *res, wxTreeCtrl *owner,
const wxString &value = wxEmptyString,
const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
+#if wxUSE_VALIDATORS
+# if defined(__VISAGECPP__)
+ int style = 0, const wxValidator* validator = wxDefaultValidator,
+# else
int style = 0, const wxValidator& validator = wxDefaultValidator,
+# endif
+#endif
const wxString &name = wxTextCtrlNameStr );
void OnChar( wxKeyEvent &event );
void OnKillFocus( wxFocusEvent &event );
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
+#if wxUSE_VALIDATORS
+# if defined(__VISAGECPP__)
+ const wxValidator *validator = wxDefaultValidator,
+# else
const wxValidator &validator = wxDefaultValidator,
+# endif
+#endif
const wxString& name = wxTreeCtrlNameStr)
{
Create(parent, id, pos, size, style, validator, name);
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
+#if wxUSE_VALIDATORS
+# if defined(__VISAGECPP__)
+ const wxValidator *validator = wxDefaultValidator,
+# else
const wxValidator &validator = wxDefaultValidator,
+# endif
+#endif
const wxString& name = wxTreeCtrlNameStr);
// accessors
friend class wxTreeRenameTimer;
friend class wxTreeTextCtrl;
+ wxFont m_normalFont;
+ wxFont m_boldFont;
+
wxGenericTreeItem *m_anchor;
wxGenericTreeItem *m_current, *m_key_current, *m_currentEdit;
bool m_hasFocus;