// wxColour
// ========================================================================
-class WXDLLEXPORT wxColour : public wxColourBase
+class WXDLLIMPEXP_CORE wxColour : public wxColourBase
{
public:
// constructors
// ------------
-
- // default
- wxColour() { Init(); }
-
- // the other standard ones: notice that we can't use
- // DEFINE_STD_WXCOLOUR_CONSTRUCTORS here because we need to call Init() to
- // initialize m_cocoaNSColor and the macro doesn't do it
- wxColour( ChannelType red, ChannelType green, ChannelType blue,
- ChannelType alpha = wxALPHA_OPAQUE )
- { Init(); Set(red, green, blue, alpha); }
- wxColour(unsigned long colRGB) { Init(); Set(colRGB); }
- wxColour(const wxString& colourName) { Init(); Set(colourName); }
- wxColour(const char *colourName) { Init(); Set(colourName); }
- wxColour(const wchar_t *colourName) { Init(); Set(colourName); }
+ DEFINE_STD_WXCOLOUR_CONSTRUCTORS
// initialization using existing NSColor
wxColour( WX_NSColor aColor );
-
// copy ctors and assignment operators
wxColour( const wxColour& col );
wxColour& operator = ( const wxColour& col );
virtual ~wxColour();
// accessors
- bool IsOk() const { return m_cocoaNSColor; }
+ virtual bool IsOk() const { return m_cocoaNSColor; }
WX_NSColor GetNSColor() { return m_cocoaNSColor; }
+ WX_NSColor GetNSColor() const { return m_cocoaNSColor; }
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }