]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/control.h
added wxEncodingToCodepage() and implemented it properly (using in32 API instead...
[wxWidgets.git] / include / wx / control.h
index 33d5486cb7e88e3e1323e790cfd40755ff9fd6b2..549f98d1837422a2983379ec46088af954da60fe 100644 (file)
 // ----------------------------------------------------------------------------
 
 #ifdef __GNUG__
-    #pragma interface "choicebase.h"
+    #pragma interface "controlbase.h"
 #endif
 
+#if wxUSE_CONTROLS
+
 #include "wx/window.h"      // base class
 
+WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr;
+
 // ----------------------------------------------------------------------------
 // wxControl is the base class for all controls
 // ----------------------------------------------------------------------------
 class WXDLLEXPORT wxControlBase : public wxWindow
 {
 public:
+    // Create() function adds the validator parameter
+    bool Create(wxWindow *parent, wxWindowID id,
+                const wxPoint& pos = wxDefaultPosition,
+                const wxSize& size = wxDefaultSize,
+                long style = 0,
+                const wxValidator& validator = wxDefaultValidator,
+                const wxString& name = wxControlNameStr);
+
     // simulates the event of given type (i.e. wxButton::Command() is just as
     // if the button was clicked)
     virtual void Command(wxCommandEvent &event);
 
+    // get the control alignment (left/right/centre, top/bottom/centre)
+    int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+
+#ifdef __DARWIN__
+    virtual ~wxControlBase() { }
+#endif
+
 protected:
-    // creates the controls (invokes wxWindowBase::CreateBase) and adds it to
-    // the list of parents children
+    // creates the control (calls wxWindowBase::CreateBase inside) and adds it
+    // to the list of parents children
     bool CreateControl(wxWindowBase *parent,
                        wxWindowID id,
                        const wxPoint& pos,
@@ -46,25 +65,32 @@ protected:
 
     // inherit colour and font settings from the parent window
     void InheritAttributes();
+
+    // initialize the common fields of wxCommandEvent
+    void InitCommandEvent(wxCommandEvent& event) const;
 };
 
 // ----------------------------------------------------------------------------
 // include platform-dependent wxControl declarations
 // ----------------------------------------------------------------------------
 
-#if defined(__WXMSW__)
+#if defined(__WXUNIVERSAL__)
+    #include "wx/univ/control.h"
+#elif defined(__WXMSW__)
     #include "wx/msw/control.h"
 #elif defined(__WXMOTIF__)
     #include "wx/motif/control.h"
 #elif defined(__WXGTK__)
     #include "wx/gtk/control.h"
-#elif defined(__WXQT__)
-    #include "wx/qt/control.h"
 #elif defined(__WXMAC__)
     #include "wx/mac/control.h"
+#elif defined(__WXPM__)
+    #include "wx/os2/control.h"
 #elif defined(__WXSTUBS__)
     #include "wx/stubs/control.h"
 #endif
 
+#endif // wxUSE_CONTROLS
+
 #endif
     // _WX_CONTROL_H_BASE_