+long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
+{
+ // when we receive focus, we want to become the default button in our
+ // parent panel
+ if ( nMsg == WM_SETFOCUS )
+ {
+ SetDefault();
+
+ // let the default processign take place too
+ }
+ else if ( nMsg == WM_LBUTTONDBLCLK )
+ {
+ // trick the base class into thinking that this was just a click
+ nMsg = WM_LBUTTONDOWN;
+ }
+
+ // let the base class do all real processing
+ return wxControl::MSWWindowProc(nMsg, wParam, lParam);
+}
+
+// ----------------------------------------------------------------------------
+// owner-drawn buttons support
+// ----------------------------------------------------------------------------
+
+#ifdef __WIN32__
+
+// drawing helpers
+
+static void DrawButtonText(HDC hdc,
+ RECT *pRect,
+ const wxString& text,
+ COLORREF col)
+{
+ COLORREF colOld = SetTextColor(hdc, col);
+ int modeOld = SetBkMode(hdc, TRANSPARENT);
+
+ DrawText(hdc, text, text.length(), pRect,
+ DT_CENTER | DT_VCENTER | DT_SINGLELINE);
+
+ SetBkMode(hdc, modeOld);
+ SetTextColor(hdc, colOld);
+}
+
+static void DrawRect(HDC hdc, const RECT& r)
+{
+ MoveToEx(hdc, r.left, r.top, NULL);
+ LineTo(hdc, r.right, r.top);
+ LineTo(hdc, r.right, r.bottom);
+ LineTo(hdc, r.left, r.bottom);
+ LineTo(hdc, r.left, r.top);
+}
+
+void wxButton::MakeOwnerDrawn()
+{
+ long style = GetWindowLong(GetHwnd(), GWL_STYLE);
+ if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
+ {
+ // make it so
+ style |= BS_OWNERDRAW;
+ SetWindowLong(GetHwnd(), GWL_STYLE, style);
+ }
+}
+
+bool wxButton::SetBackgroundColour(const wxColour &colour)
+{
+ if ( !wxControl::SetBackgroundColour(colour) )
+ {
+ // nothing to do
+ return FALSE;
+ }
+
+ MakeOwnerDrawn();
+
+ Refresh();
+
+ return TRUE;
+}
+
+bool wxButton::SetForegroundColour(const wxColour &colour)
+{
+ if ( !wxControl::SetForegroundColour(colour) )
+ {
+ // nothing to do
+ return FALSE;
+ }
+
+ MakeOwnerDrawn();
+
+ Refresh();
+
+ return TRUE;
+}
+
+/*
+ The button frame looks like this normally:
+
+ WWWWWWWWWWWWWWWWWWB
+ WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
+ WH GB H = light grey (LIGHT)
+ WH GB G = dark grey (SHADOW)
+ WH GB B = black (DKSHADOW)
+ WH GB
+ WGGGGGGGGGGGGGGGGGB
+ BBBBBBBBBBBBBBBBBBB
+
+ When the button is selected, the button becomes like this (the total button
+ size doesn't change):
+
+ BBBBBBBBBBBBBBBBBBB
+ BWWWWWWWWWWWWWWWWBB
+ BWHHHHHHHHHHHHHHGBB
+ BWH GBB
+ BWH GBB
+ BWGGGGGGGGGGGGGGGBB
+ BBBBBBBBBBBBBBBBBBB
+ BBBBBBBBBBBBBBBBBBB
+
+ When the button is pushed (while selected) it is like:
+
+ BBBBBBBBBBBBBBBBBBB
+ BGGGGGGGGGGGGGGGGGB
+ BG GB
+ BG GB
+ BG GB
+ BG GB
+ BGGGGGGGGGGGGGGGGGB
+ BBBBBBBBBBBBBBBBBBB
+*/
+
+static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
+ bool selected, bool pushed)
+{
+ RECT r;
+ CopyRect(&r, &rectBtn);
+
+ HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
+ hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
+ hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
+ hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
+
+ HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
+
+ r.right--;
+ r.bottom--;
+
+ if ( pushed )
+ {
+ DrawRect(hdc, r);
+
+ (void)SelectObject(hdc, hpenGrey);
+ InflateRect(&r, -1, -1);
+
+ DrawRect(hdc, r);
+ }
+ else // !pushed
+ {
+ if ( selected )
+ {
+ DrawRect(hdc, r);
+
+ InflateRect(&r, -1, -1);
+ }
+
+ MoveToEx(hdc, r.left, r.bottom, NULL);
+ LineTo(hdc, r.right, r.bottom);
+ LineTo(hdc, r.right, r.top - 1);
+
+ (void)SelectObject(hdc, hpenWhite);
+ MoveToEx(hdc, r.left, r.bottom - 1, NULL);
+ LineTo(hdc, r.left, r.top);
+ LineTo(hdc, r.right, r.top);
+
+ (void)SelectObject(hdc, hpenLightGr);
+ MoveToEx(hdc, r.left + 1, r.bottom - 2, NULL);
+ LineTo(hdc, r.left + 1, r.top + 1);
+ LineTo(hdc, r.right - 1, r.top + 1);
+
+ (void)SelectObject(hdc, hpenGrey);
+ MoveToEx(hdc, r.left + 1, r.bottom - 1, NULL);
+ LineTo(hdc, r.right - 1, r.bottom - 1);
+ LineTo(hdc, r.right - 1, r.top);
+ }
+
+ (void)SelectObject(hdc, hpenOld);
+ DeleteObject(hpenWhite);
+ DeleteObject(hpenLightGr);
+ DeleteObject(hpenGrey);
+ DeleteObject(hpenBlack);
+}
+
+bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)