+ wxControlBase() { }
+
+ virtual ~wxControlBase();
+
+ // Create() function adds the validator parameter
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
+
+ // get the control alignment (left/right/centre, top/bottom/centre)
+ int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+
+ // get just the text of the label, without mnemonic characters ('&')
+ wxString GetLabelText() const { return GetLabelText(GetLabel()); }
+
+ virtual void SetLabel(const wxString& label)
+ {
+ m_labelOrig = label;
+
+ InvalidateBestSize();
+
+ wxWindow::SetLabel(label);
+ }
+
+ virtual wxString GetLabel() const
+ {
+ // return the original string, as it was passed to SetLabel()
+ // (i.e. with wx-style mnemonics)
+ return m_labelOrig;
+ }
+
+ // static utilities:
+
+ // get the string without mnemonic characters ('&')
+ static wxString GetLabelText(const wxString& label);
+
+ // removes the mnemonics characters
+ static wxString RemoveMnemonics(const wxString& str);
+
+ // return the accel index in the string or -1 if none and puts the modified
+ // string into second parameter if non NULL
+ static int FindAccelIndex(const wxString& label,
+ wxString *labelOnly = NULL);
+
+
+ // controls by default inherit the colours of their parents, if a
+ // particular control class doesn't want to do it, it can override
+ // ShouldInheritColours() to return false
+ virtual bool ShouldInheritColours() const { return true; }
+
+
+ // WARNING: this doesn't work for all controls nor all platforms!
+ //