// Add text:
AddText(GetEntitiesParser()->Parse(
m_Source.Mid(pieces[m_CurTextPiece].m_pos,
- pieces[m_CurTextPiece].m_lng)));
+ pieces[m_CurTextPiece].m_lng)).t_str());
begin_pos = pieces[m_CurTextPiece].m_pos +
pieces[m_CurTextPiece].m_lng;
m_CurTextPiece++;