<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
<li><a href="#access">Is MS Active Accessibility supported?</a></li>
-<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></li>
+<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files{/a></li>
<li><a href="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></li>
<li><a href="#directx">Why do I get compilation erros when using wxWidgets with DirectShow?</a></li>
<li><a href="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></li>
<P>
-<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></h3>
+<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files{/a></h3>
If you have downloaded the wxWidgets sources from the cvs using a Unix cvs
client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely
directshow baseclass's <streams.h>.
</pre></blockquote>
+
<h3><a name="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></h3>
To handle a Windows message you need to override a virtual