const int scale_factor_x_2 = (int)(scale_factor_x / 2);
const int scale_factor_y_2 = (int)(scale_factor_y / 2);
- // If we want good-looking results we need to pre-blur the image a bit first
- wxImage src_image(*this);
- src_image = src_image.BlurHorizontal(scale_factor_x_2);
- src_image = src_image.BlurVertical(scale_factor_y_2);
-
- unsigned char* src_data = src_image.GetData();
- unsigned char* src_alpha = src_image.GetAlpha();
+ unsigned char* src_data = M_IMGDATA->m_data;
+ unsigned char* src_alpha = M_IMGDATA->m_alpha;
unsigned char* dst_data = ret_image.GetData();
unsigned char* dst_alpha = NULL;
j++ )
{
// We don't care to average pixels that don't exist (edges)
- if ( j < 0 || j > M_IMGDATA->m_height )
+ if ( j < 0 || j > M_IMGDATA->m_height - 1 )
continue;
for ( int i = int(src_x - scale_factor_x/2.0 + 1);
i++ )
{
// Don't average edge pixels
- if ( i < 0 || i > M_IMGDATA->m_width )
+ if ( i < 0 || i > M_IMGDATA->m_width - 1 )
continue;
// Calculate the actual index in our source pixels
- src_pixel_index = src_y * M_IMGDATA->m_width + src_x;
+ src_pixel_index = j * M_IMGDATA->m_width + i;
sum_r += src_data[src_pixel_index * 3 + 0];
sum_g += src_data[src_pixel_index * 3 + 1];
for ( int dsty = 0; dsty < height; dsty++ )
{
// We need to calculate the source pixel to interpolate from - Y-axis
- double srcpixy = dsty * M_IMGDATA->m_height / height;
+ double srcpixy = double(dsty * M_IMGDATA->m_height) / height;
double dy = srcpixy - (int)srcpixy;
for ( int dstx = 0; dstx < width; dstx++ )
{
// X-axis of pixel to interpolate from
- double srcpixx = dstx * M_IMGDATA->m_width / width;
+ double srcpixx = double(dstx * M_IMGDATA->m_width) / width;
double dx = srcpixx - (int)srcpixx;
// Sums for each color channel
}
// Blur in the horizontal direction
-wxImage wxImage::BlurHorizontal(int blurRadius)
+wxImage wxImage::BlurHorizontal(int blurRadius) const
{
wxImage ret_image;
ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);
}
// Blur in the vertical direction
-wxImage wxImage::BlurVertical(int blurRadius)
+wxImage wxImage::BlurVertical(int blurRadius) const
{
wxImage ret_image;
ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);
}
// The new blur function
-wxImage wxImage::Blur(int blurRadius)
+wxImage wxImage::Blur(int blurRadius) const
{
wxImage ret_image;
ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);
alpha = (unsigned char *)malloc(M_IMGDATA->m_width*M_IMGDATA->m_height);
}
- free(M_IMGDATA->m_alpha);
+ if( !M_IMGDATA->m_staticAlpha )
+ free(M_IMGDATA->m_alpha);
+
M_IMGDATA->m_alpha = alpha;
M_IMGDATA->m_staticAlpha = static_data;
}
}
}
- free(M_IMGDATA->m_alpha);
+ if( !M_IMGDATA->m_staticAlpha )
+ free(M_IMGDATA->m_alpha);
+
M_IMGDATA->m_alpha = NULL;
+ M_IMGDATA->m_staticAlpha = false;
return true;
}
node = node->GetNext();
}
- return 0;
+ return NULL;
}
wxImageHandler *wxImage::FindHandler( const wxString& extension, long bitmapType )
return handler;
node = node->GetNext();
}
- return 0;
+ return NULL;
}
wxImageHandler *wxImage::FindHandler( long bitmapType )
if (handler->GetType() == bitmapType) return handler;
node = node->GetNext();
}
- return 0;
+ return NULL;
}
wxImageHandler *wxImage::FindHandlerMime( const wxString& mimetype )
if (handler->GetMimeType().IsSameAs(mimetype, false)) return handler;
node = node->GetNext();
}
- return 0;
+ return NULL;
}
void wxImage::InitStandardHandlers()