#include "wx/intl.h"
#include "wx/dcscreen.h"
#include "wx/log.h"
+ #include "wx/gdicmn.h"
#endif // WX_PRECOMP
-#include "wx/gdicmn.h"
-
#if defined(__WXMSW__)
- #include "wx/msw/private.h" // includes windows.h for LOGFONT
- #include "wx/msw/winundef.h"
+ #include "wx/msw/private.h" // includes windows.h for LOGFONT
+ #include "wx/msw/winundef.h"
#endif
#include "wx/fontutil.h" // for wxNativeFontInfo
if ( fontInfo )
{
fontDesc = fontInfo->ToString();
- wxASSERT_MSG(!fontDesc.IsEmpty(), wxT("This should be a non-empty string!"));
+ wxASSERT_MSG(!fontDesc.empty(), wxT("This should be a non-empty string!"));
}
else
{
- wxASSERT_MSG(0, wxT("Derived class should have created the wxNativeFontInfo!"));
+ wxFAIL_MSG(wxT("Derived class should have created the wxNativeFontInfo!"));
}
return fontDesc;
if ( fontInfo )
{
fontDesc = fontInfo->ToUserString();
- wxASSERT_MSG(!fontDesc.IsEmpty(), wxT("This should be a non-empty string!"));
+ wxASSERT_MSG(!fontDesc.empty(), wxT("This should be a non-empty string!"));
}
else
{
- wxASSERT_MSG(0, wxT("Derived class should have created the wxNativeFontInfo!"));
+ wxFAIL_MSG(wxT("Derived class should have created the wxNativeFontInfo!"));
}
return fontDesc;
{
// either it is the same font, i.e. they share the same common data or they
// have different ref datas but still describe the same font
- return GetFontData() == font.GetFontData() ||
+ return IsSameAs(font) ||
(
Ok() == font.Ok() &&
GetPointSize() == font.GetPointSize() &&
+ // in wxGTK1 GetPixelSize() calls GetInternalFont() which uses
+ // operator==() resulting in infinite recursion so we can't use it
+ // in that port
+#if !defined(__WXGTK__) || defined(__WXGTK20__)
+ GetPixelSize() == font.GetPixelSize() &&
+#endif
GetFamily() == font.GetFamily() &&
GetStyle() == font.GetStyle() &&
GetWeight() == font.GetWeight() &&
wxString face;
unsigned long size;
- bool weightfound = false, pointsizefound = false, encodingfound = false;
+ bool weightfound = false, pointsizefound = false;
+#if wxUSE_FONTMAP
+ bool encodingfound = false;
+#endif
while ( tokenizer.HasMoreTokens() )
{