#include "wx/utils.h"
#include "wx/statbox.h"
#include "wx/notebook.h"
-#include <wx/listimpl.cpp>
+#include "wx/listimpl.cpp"
+
+#ifdef __WXMAC__
+# include "wx/mac/uma.h"
+#endif
//---------------------------------------------------------------------------
// m_size is calculated later
}
+wxSizerItem::wxSizerItem()
+ : m_window( NULL )
+ , m_sizer( NULL )
+ , m_proportion( 0 )
+ , m_border( 0 )
+ , m_flag( 0 )
+ , m_show( true )
+ , m_ratio( 0.0 )
+ , m_userData( NULL )
+{
+}
+
wxSizerItem::~wxSizerItem()
{
delete m_userData;
}
else
{
- if ( IsWindow() && (m_flag & wxADJUST_MINSIZE) )
+ if ( IsWindow() && !(m_flag & wxFIXED_MINSIZE) )
{
- // By user request, keep the minimal size for this item
- // in sync with the largest of BestSize and any user supplied
- // minimum size hint. Useful in cases where the item is
- // changeable -- static text labels, etc.
- m_minSize = m_window->GetAdjustedBestSize();
+ // Since the size of the window may change during runtime, we
+ // should use the current minimal size. If there is a MinSize,
+ // use it, otherwise use the BestSize.
+ wxSize min = m_window->GetMinSize();
+ wxSize best = m_window->GetBestSize();
+ if (min.x == -1) min.x = best.x;
+ if (min.y == -1) min.y = best.y;
+ m_minSize = min;
}
ret = m_minSize;
void wxSizerItem::DeleteWindows()
{
if (m_window)
+ {
m_window->Destroy();
+ m_window = NULL;
+ }
if (m_sizer)
m_sizer->DeleteWindows();
minSize.y+size.y-client_size.y );
}
+// TODO on mac we need a function that determines how much free space this
+// min size contains, in order to make sure that we have 20 pixels of free
+// space around the controls
+
// Return a window size that will fit within the screens dimensions
wxSize wxSizer::FitSize( wxWindow *window )
{
if (item->GetWindow() == window)
{
- item->SetInitSize( width, height );
+ item->SetMinSize( width, height );
return true;
}
node = node->GetNext();
else
{
// ... but the minimal size of spacers and windows in stored in them
- item->SetInitSize( width, height );
+ item->SetMinSize( width, height );
}
return true;
, m_vgap( vgap )
, m_hgap( hgap )
{
+ if (m_rows == 0 && m_cols == 0)
+ m_rows = 1;
}
wxGridSizer::wxGridSizer( int cols, int vgap, int hgap )
, m_vgap( vgap )
, m_hgap( hgap )
{
+ if (m_rows == 0 && m_cols == 0)
+ m_rows = 1;
}
int wxGridSizer::CalcRowsCols(int& nrows, int& ncols) const
if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
return;
+ wxPoint pt( GetPosition() );
wxSize sz( GetSize() );
wxSize minsz( CalcMin() );
- wxPoint pt( GetPosition() );
- // what to do with the rows? by default, resize them proportionally
- if ( sz.y > minsz.y && ( (m_flexDirection & wxVERTICAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) )
- {
- int sum_proportions = 0;
- int growable_space = 0;
- int num = 0;
- size_t idx;
- for (idx = 0; idx < m_growableRows.GetCount(); idx++)
- {
- // Since the number of rows/columns can change as items are inserted/deleted, we need
- // to verify at runtime that the requested growable rows/columns are still valid.
- if (m_growableRows[idx] >= nrows)
- continue;
- // If all items in a row/column are hidden, that row/column will have a dimension of -1.
- // This causes the row/column to be hidden completely.
- if (m_rowHeights[ m_growableRows[idx] ] == -1)
- continue;
- sum_proportions += m_growableRowsProportions[idx];
- growable_space += m_rowHeights[ m_growableRows[idx] ];
- num++;
- }
-
- if (num > 0)
- {
- for (idx = 0; idx < m_growableRows.GetCount(); idx++)
- {
- if (m_growableRows[idx] >= nrows )
- continue;
- if (m_rowHeights[ m_growableRows[idx] ] == -1)
- m_rowHeights[ m_growableRows[idx] ] = 0;
- else
- {
- int delta = (sz.y - minsz.y);
- if (sum_proportions == 0)
- delta = (delta/num) + m_rowHeights[ m_growableRows[idx] ];
- else
- delta = ((delta+growable_space)*m_growableRowsProportions[idx]) / sum_proportions;
- m_rowHeights[ m_growableRows[idx] ] = delta;
- }
- }
- }
- }
- else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.y > minsz.y) )
- {
- // rounding problem?
- for ( int row = 0; row < nrows; ++row )
- m_rowHeights[ row ] = sz.y / nrows;
- }
-
- // the same logic as above but for the columns
- if ( sz.x > minsz.x && ( (m_flexDirection & wxHORIZONTAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) )
- {
- int sum_proportions = 0;
- int growable_space = 0;
- int num = 0;
- size_t idx;
- for (idx = 0; idx < m_growableCols.GetCount(); idx++)
- {
- // Since the number of rows/columns can change as items are inserted/deleted, we need
- // to verify at runtime that the requested growable rows/columns are still valid.
- if (m_growableCols[idx] >= ncols)
- continue;
- // If all items in a row/column are hidden, that row/column will have a dimension of -1.
- // This causes the column to be hidden completely.
- if (m_colWidths[ m_growableCols[idx] ] == -1)
- continue;
- sum_proportions += m_growableColsProportions[idx];
- // wtb 5/12/02 bugfix - was m_ColWidths[idx]!!
- growable_space += m_colWidths[ m_growableCols[idx] ];
- num++;
- }
-
- if (num > 0)
- {
- for (idx = 0; idx < m_growableCols.GetCount(); idx++)
- {
- if (m_growableCols[idx] >= ncols )
- continue;
- if (m_colWidths[ m_growableCols[idx] ] == -1)
- m_colWidths[ m_growableCols[idx] ] = 0;
- else
- {
- int delta = (sz.x - minsz.x);
- if (sum_proportions == 0)
- delta = (delta/num) + m_colWidths[ m_growableCols[idx] ];
- else
- delta = ((delta+growable_space)*m_growableColsProportions[idx])/sum_proportions;
- m_colWidths[ m_growableCols[idx] ] = delta;
- }
- }
- }
- }
- else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.x > minsz.x) )
- {
- for ( int col=0; col < ncols; ++col )
- m_colWidths[ col ] = sz.x / ncols;
- }
+ AdjustForGrowables(sz, minsz, nrows, ncols);
sz = wxSize( pt.x + sz.x, pt.y + sz.y );
m_rowHeights.SetCount(nrows);
m_colWidths.SetCount(ncols);
- // We have to recalcuate the sizes in case an item has wxADJUST_MINSIZE, has changed
- // minimum size since the previous layout, or has been hidden using wxSizer::Show().
- // If all the items in a row/column are hidden, the final dimension of the row/column
- // will be -1, indicating that the column itself is hidden.
+ // We have to recalcuate the sizes in case the item minimum size has
+ // changed since the previous layout, or the item has been hidden using
+ // wxSizer::Show(). If all the items in a row/column are hidden, the final
+ // dimension of the row/column will be -1, indicating that the column
+ // itself is hidden.
for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i )
m_rowHeights[ i ] = -1;
for( s = m_colWidths.GetCount(), i = 0; i < s; ++i )
i++;
}
- // the logic above works when we resize flexibly in both directions but
- // maybe this is not the case
+ AdjustForFlexDirection();
+
+ // Sum total minimum size, including gaps between rows/columns.
+ // -1 is used as a magic number meaning empty column.
+ int width = 0;
+ for (int col = 0; col < ncols; col++)
+ if ( m_colWidths[ col ] != -1 )
+ width += m_colWidths[ col ] + ( col == ncols-1 ? 0 : m_hgap );
+
+ int height = 0;
+ for (int row = 0; row < nrows; row++)
+ if ( m_rowHeights[ row ] != -1 )
+ height += m_rowHeights[ row ] + ( row == nrows-1 ? 0 : m_vgap );
+
+ return wxSize( width, height );
+}
+
+void wxFlexGridSizer::AdjustForFlexDirection()
+{
+ // the logic in CalcMin works when we resize flexibly in both directions
+ // but maybe this is not the case
if ( m_flexDirection != wxBOTH )
{
// select the array corresponding to the direction in which we do *not*
array[n] = largest;
}
}
+}
- // Sum total minimum size, including gaps between rows/columns.
- // -1 is used as a magic number meaning empty column.
- int width = 0;
- for (int col = 0; col < ncols; col++)
- if ( m_colWidths[ col ] != -1 )
- width += m_colWidths[ col ] + ( col == ncols-1 ? 0 : m_hgap );
- int height = 0;
- for (int row = 0; row < nrows; row++)
- if ( m_rowHeights[ row ] != -1 )
- height += m_rowHeights[ row ] + ( row == nrows-1 ? 0 : m_vgap );
+void wxFlexGridSizer::AdjustForGrowables(const wxSize& sz, const wxSize& minsz,
+ int nrows, int ncols)
+{
+ // what to do with the rows? by default, resize them proportionally
+ if ( sz.y > minsz.y && ( (m_flexDirection & wxVERTICAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) )
+ {
+ int sum_proportions = 0;
+ int growable_space = 0;
+ int num = 0;
+ size_t idx;
+ for (idx = 0; idx < m_growableRows.GetCount(); idx++)
+ {
+ // Since the number of rows/columns can change as items are
+ // inserted/deleted, we need to verify at runtime that the
+ // requested growable rows/columns are still valid.
+ if (m_growableRows[idx] >= nrows)
+ continue;
+
+ // If all items in a row/column are hidden, that row/column will
+ // have a dimension of -1. This causes the row/column to be
+ // hidden completely.
+ if (m_rowHeights[ m_growableRows[idx] ] == -1)
+ continue;
+ sum_proportions += m_growableRowsProportions[idx];
+ growable_space += m_rowHeights[ m_growableRows[idx] ];
+ num++;
+ }
- return wxSize( width, height );
+ if (num > 0)
+ {
+ for (idx = 0; idx < m_growableRows.GetCount(); idx++)
+ {
+ if (m_growableRows[idx] >= nrows )
+ continue;
+ if (m_rowHeights[ m_growableRows[idx] ] == -1)
+ m_rowHeights[ m_growableRows[idx] ] = 0;
+ else
+ {
+ int delta = (sz.y - minsz.y);
+ if (sum_proportions == 0)
+ delta = (delta/num) + m_rowHeights[ m_growableRows[idx] ];
+ else
+ delta = ((delta+growable_space)*m_growableRowsProportions[idx]) / sum_proportions;
+ m_rowHeights[ m_growableRows[idx] ] = delta;
+ }
+ }
+ }
+ }
+ else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.y > minsz.y) )
+ {
+ // rounding problem?
+ for ( int row = 0; row < nrows; ++row )
+ m_rowHeights[ row ] = sz.y / nrows;
+ }
+
+ // the same logic as above but for the columns
+ if ( sz.x > minsz.x && ( (m_flexDirection & wxHORIZONTAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) )
+ {
+ int sum_proportions = 0;
+ int growable_space = 0;
+ int num = 0;
+ size_t idx;
+ for (idx = 0; idx < m_growableCols.GetCount(); idx++)
+ {
+ // Since the number of rows/columns can change as items are
+ // inserted/deleted, we need to verify at runtime that the
+ // requested growable rows/columns are still valid.
+ if (m_growableCols[idx] >= ncols)
+ continue;
+
+ // If all items in a row/column are hidden, that row/column will
+ // have a dimension of -1. This causes the column to be hidden
+ // completely.
+ if (m_colWidths[ m_growableCols[idx] ] == -1)
+ continue;
+ sum_proportions += m_growableColsProportions[idx];
+ growable_space += m_colWidths[ m_growableCols[idx] ];
+ num++;
+ }
+
+ if (num > 0)
+ {
+ for (idx = 0; idx < m_growableCols.GetCount(); idx++)
+ {
+ if (m_growableCols[idx] >= ncols )
+ continue;
+ if (m_colWidths[ m_growableCols[idx] ] == -1)
+ m_colWidths[ m_growableCols[idx] ] = 0;
+ else
+ {
+ int delta = (sz.x - minsz.x);
+ if (sum_proportions == 0)
+ delta = (delta/num) + m_colWidths[ m_growableCols[idx] ];
+ else
+ delta = ((delta+growable_space)*m_growableColsProportions[idx])/sum_proportions;
+ m_colWidths[ m_growableCols[idx] ] = delta;
+ }
+ }
+ }
+ }
+ else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.x > minsz.x) )
+ {
+ for ( int col=0; col < ncols; ++col )
+ m_colWidths[ col ] = sz.x / ncols;
+ }
}
+
void wxFlexGridSizer::AddGrowableRow( size_t idx, int proportion )
{
m_growableRows.Add( idx );
// guess the thickness of a wxStaticBox border
#ifdef __WXCOCOA__
box->GetBordersForSizer(borderTop,borderOther);
-#else // __WXCOCOA__
+#elif defined(__WXMAC__)
+
+ static int extraTop = -1; // Uninitted
+ static int other = 5;
+
+ if ( extraTop == -1 )
+ {
+ // The minimal border used for the top. Later on the staticbox'
+ // font height is added to this.
+ extraTop = 0;
+
+ if ( UMAGetSystemVersion() >= 0x1030 /*Panther*/ )
+ {
+ // As indicated by the HIG, Panther needs an extra border of 11
+ // pixels (otherwise overlapping occurs at the top). The "other"
+ // border has to be 11.
+ extraTop = 11;
+ other = 11;
+ }
+
+ }
+
+ *borderTop = extraTop + box->GetCharHeight();
+ *borderOther = other;
+
+#else
#ifdef __WXGTK__
if ( box->GetLabel().IsEmpty() )
*borderTop = 5;
return ret;
}
+void wxStaticBoxSizer::ShowItems( bool show )
+{
+ m_staticBox->Show( show );
+ wxBoxSizer::ShowItems( show );
+}
+
#endif // wxUSE_STATBOX
// ----------------------------------------------------------------------------