#include "gsocket.h"
#endif
+#include <windows.h>
#include <winsock.h>
#ifdef __cplusplus
extern "C" {
#endif
+#ifndef TRUE
+#define TRUE 1
+#endif
+
+#ifndef FALSE
+#define FALSE 0
+#endif
+
/* Definition of GSocket */
struct _GSocket
{
GSocketError m_error;
/* Attributes */
- bool m_non_blocking;
- bool m_server;
- bool m_stream;
- bool m_oriented;
+ int m_non_blocking;
+ int m_server;
+ int m_stream;
+ int m_oriented;
+ int m_establishing;
struct timeval m_timeout;
/* Callbacks */
GSocketError m_error;
};
-
/* Input / output */
GSocketError _GSocket_Input_Timeout(GSocket *socket);
GSocketError _GSocket_Output_Timeout(GSocket *socket);
+GSocketError _GSocket_Connect_Timeout(GSocket *socket);
int _GSocket_Recv_Stream(GSocket *socket, char *buffer, int size);
int _GSocket_Recv_Dgram(GSocket *socket, char *buffer, int size);
int _GSocket_Send_Stream(GSocket *socket, const char *buffer, int size);
/* Callbacks */
+int _GSocket_GUI_Init(void);
+void _GSocket_GUI_Cleanup(void);
+int _GSocket_GUI_Init_Socket(GSocket *socket);
+void _GSocket_GUI_Destroy_Socket(GSocket *socket);
+
+LRESULT CALLBACK _GSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM);
+
void _GSocket_Enable_Events(GSocket *socket);
void _GSocket_Disable_Events(GSocket *socket);
-LRESULT CALLBACK _GSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM);
/* GAddress */
GSocketError _GAddress_translate_from(GAddress *address,
struct sockaddr *addr, int len);
-
-GSocketError _GAddress_translate_to(GAddress *address,
- struct sockaddr **addr, int *len);
-
+GSocketError _GAddress_translate_to (GAddress *address,
+ struct sockaddr **addr, int *len);
GSocketError _GAddress_Init_INET(GAddress *address);
GSocketError _GAddress_Init_UNIX(GAddress *address);