#define wxSPLASH_TIMER_ID 9999
+IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen, wxFrame);
+
BEGIN_EVENT_TABLE(wxSplashScreen, wxFrame)
EVT_TIMER(wxSPLASH_TIMER_ID, wxSplashScreen::OnNotify)
EVT_CLOSE(wxSplashScreen::OnCloseWindow)
wxWindow(parent, id, pos, size, style)
{
m_bitmap = bitmap;
+
+#ifndef __WXGTK__
+ bool hiColour = (wxDisplayDepth() >= 16) ;
+
+ if (bitmap.GetPalette() && !hiColour)
+ {
+ SetPalette(* bitmap.GetPalette());
+ }
+#endif
+
}
void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
dc.DrawBitmap(m_bitmap, 0, 0);
}
+// VZ: why don't we do it under wxGTK?
+#if !defined(__WXGTK__) && wxUSE_PALETTE
+ #define USE_PALETTE_IN_SPLASH
+#endif
+
static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x), int WXUNUSED(y))
{
wxMemoryDC dcMem;
-#ifndef __WXGTK__
+#ifdef USE_PALETTE_IN_SPLASH
bool hiColour = (wxDisplayDepth() >= 16) ;
if (bitmap.GetPalette() && !hiColour)
{
- dc.SetPalette(* bitmap.GetPalette());
dcMem.SetPalette(* bitmap.GetPalette());
}
-#endif
+#endif // USE_PALETTE_IN_SPLASH
dcMem.SelectObject(bitmap);
dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
dcMem.SelectObject(wxNullBitmap);
-#ifndef __WXGTK__
+#ifdef USE_PALETTE_IN_SPLASH
if (bitmap.GetPalette() && !hiColour)
{
- dc.SetPalette(wxNullPalette);
dcMem.SetPalette(wxNullPalette);
}
-#endif
+#endif // USE_PALETTE_IN_SPLASH
}
void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)