- wxIcon& operator=(const wxIcon& icon)
- { if (this != &icon) Ref(icon); return *this; }
- bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
- bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
+ bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
+ bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
+
+ // create from bitmap (which should have a mask unless it's monochrome):
+ // there shouldn't be any implicit bitmap -> icon conversion (i.e. no
+ // ctors, assignment operators...), but it's ok to have such function
+ void CopyFromBitmap(const wxBitmap& bmp);
+
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const;
+ int GetWidth() const;
+ int GetHeight() const;
+ int GetDepth() const;
+ void SetWidth(int w);
+ void SetHeight(int h);
+ void SetDepth(int d);
+ void SetOk(bool isOk);